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FreeCell Type Games

  1. Bath, 1 French deck, no redeals
    • Skill level: Skill only
  2. Big Cell, 3 French decks, no redeals
    • Skill level: Mostly skill
  3. Can Can, 1 French deck, no redeals
    • Skill level: Mostly skill
  4. Cell 11, 3 French decks, no redeals
    • Skill level: Mostly skill
  5. Challenge FreeCell, 1 French deck, no redeals
    • Skill level: Skill only
  6. Clink, 1 French deck, no redeals
    • Skill level: Mostly skill
  7. Double FreeCell, 2 French decks, no redeals
    • Skill level: Mostly skill
  8. ForeCell, 1 French deck, no redeals
    • Skill level: Mostly skill
  9. Four Colours, 1 French deck, no redeals
    • Skill level: Mostly skill
  10. FreeCell, 1 French deck, no redeals
    • Skill level: Skill only
  11. German FreeCell, 1 French deck, no redeals
    • Skill level: Skill only
  12. Haystack, 1 French deck, no redeals
    • Skill level: Mostly skill
  13. Headquarters, 2 French decks, no redeals
    • Skill level: Mostly skill
  14. KingCell, 1 French deck, no redeals
    • Skill level: Mostly skill
  15. Limpopo, 2 French decks, no redeals
    • Skill level: Mostly skill
  16. Needle, 1 French deck, no redeals
    • Skill level: Mostly skill
  17. Ocean Towers, 2 French decks, no redeals
    • Skill level: Mostly skill
  18. Pitchfork, 1 French deck, no redeals
    • Skill level: Mostly skill
  19. Relaxed FreeCell, 1 French deck, no redeals
    • Skill level: Skill only
  20. Repair, 2 French decks, no redeals
    • Skill level: Mostly skill
  21. Seven by Five, 1 French deck, no redeals
    • Skill level: Skill only
  22. Seven by Four, 1 French deck, no redeals
    • Skill level: Skill only
  23. Spidercells, 1 French deck, no redeals
    • Skill level: Mostly skill
  24. Stalactites, 1 French deck, no redeals
    • Skill level: Mostly skill
    • Grampus
    • Old Mole
  25. Super Challenge FreeCell, 1 French deck, no redeals
    • Skill level: Skill only
  26. Triple FreeCell, 3 French decks, no redeals
    • Skill level: Mostly skill

Object

Move all cards to the foundations.
  1. Bath:


  2. Tableaux
    4 Same suit foundations, base rank 1
    2 reserves, base rank any
    10 SuperMove alternate color rows, base rank 13
    Initial deal talon, no redeals

    Rules
    Like FreeCell with ten rows and two reserves. The cards are dealt to the rows in increasing numbers from the left, one to the first, two to the second etc. King only to an empty row, only one card can be moved at a time.
  3. Big Cell:


  4. Tableaux
    12 Same suit foundations, base rank 1
    4 reserves, base rank any
    13 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Twelve foundations at the top, four reserves below and thirteen rows at the bottom. Sequences can be moved, foundation cards remain in play.
  5. Can Can:


  6. Tableaux
    4 Same suit foundations, base rank 1
    3 reserves, base rank any
    13 King alternate color rows, base rank 13
    Initial deal talon, no redeals

    Rules
    Like FreeCell with thirteen rows and three one shot reserves. The cards are dealt to the rows with the last three going to the reserves. The rows build down in alternate colors, the foundations build up in suit. Cards can not be played to the reserves.
  7. Cell 11:


  8. Tableaux
    12 Same suit foundations, base rank 1
    11 reserves, base rank any
    12 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Twelve foundations at the top, eleven reserves below and twelve rows at the bottom. The cards are dealt to the rows with the last two to the first and last reserve. The foundations build up in suit, the rows build down in alternate colors and one card to the reserves.
  9. Challenge FreeCell:


  10. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    8 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell except the Aces and twos are placed at the bottoms of the row stacks.
  11. Clink:


  12. Tableaux
    2 Alternate color foundations, base rank 1
    2 reserves, base rank any
    8 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell with eight rows, two reserves and two foundations. The cards are dealt to the rows, the reserves and the foundations with one black and one red Ace dealt to the foundations. The foundations build up in alternate color with wrap, the rows build down. Sequences can be moved, any card or sequence to an empty row.
  13. Double FreeCell:


  14. Tableaux
    4 Same suit foundations, base rank 1
    6 reserves, base rank any
    10 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell with two decks ten rows and six reserves. The foundations wrap from Ace to King and four of the Aces are dealt to the foundations.
  15. ForeCell:


  16. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    8 FreeCell alternate color rows, base rank 13
    Initial deal talon, no redeals

    Rules
    Like FreeCell but the reserves are filled at game start, and only Kings on empty spaces.
    History
    According to the
    FreeCell FAQ this is the first known game which bears an extremely close resemblance to FreeCell. It was invented in Sweden and dates back at least to 1945.
  17. Four Colours:


  18. Tableaux
    4 Same suit foundations, base rank 1
    4 German FreeCell reserves, base rank any
    7 rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like German FreeCell with the reserves keyed to the suits. The cards are dealt to the four rows on the left.
  19. FreeCell:


  20. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    8 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any single card.

    Piles build down by alternate color, and an empty space can be filled with any card or sequence.

    The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)
    Notes
    Game numbers in the range 1 to 32000 are compatible to the ones in the
    FreeCell FAQ. Visit this page to find out a lot of interesting information about FreeCell and its variants.

    More than 99.9% of all FreeCell games are solvable.

  21. German FreeCell:


  22. Tableaux
    4 Same suit foundations, base rank 1
    4 German FreeCell reserves, base rank any
    7 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell except the reserves are keyed to the suits so that only one card of each suit can be played to them.
  23. Haystack:


  24. Tableaux
    4 Same suit foundations, base rank 1
    1 reserve, base rank any
    9 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    The nine rows build down in alternate colors, the foundations build up in suit. The single reserve stack in the upper left corner will hold up to eight cards.
  25. Headquarters:


  26. Tableaux
    8 Same suit foundations, base rank 1
    6 Headquarters reserves, base rank any
    8 Alternate color rows, base rank none
    Initial deal talon, no redeals

    Rules
    Eight foundations at the top, six open reserves at the left and eight rows on the right. The rows build down in alternate colors and empties can not be filled. There is no play on the reserves but when empty they accept any card or AC sequence from the rows.
  27. KingCell:


  28. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    8 SuperMove rank only rows, base rank 13
    Initial deal talon, no redeals

    Rules
    Four reserves, four foundations and eight rows. King only to an empty, one card at a time and foundation cards remain in play. The rows build down in rank.
  29. Limpopo:


  30. Tableaux
    8 Same suit foundations, base rank 1
    2 reserves, base rank any
    8 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    On the right are eight foundations and eight row stacks, on the left are two reserves which accept up to four cards each. The rows build down in alternate colors, the foundations build up in suit.
  31. Needle:


  32. Tableaux
    4 Same suit foundations, base rank 1
    1 reserve, base rank any
    9 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like Haystack except the reserve stack holds up to eighteen cards.
  33. Ocean Towers:


  34. Tableaux
    8 Same suit foundations, base rank 1
    8 reserves, base rank any
    14 FreeCell same suit rows, base rank 13
    Initial deal talon, no redeals

    Rules
    Eight foundations, eight reserves and fourteen rows that build down in suit. Sequences move, King only to an empty row and foundation cards remain in play.
  35. Pitchfork:


  36. Tableaux
    4 Same suit foundations, base rank 1
    1 reserve, base rank any
    9 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like Haystack except the reserve stack does not accept cards.
  37. Relaxed FreeCell:


  38. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    8 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell except the number of cards that can be moved as a sequence isn't limited.
  39. Repair:


  40. Tableaux
    8 Same suit foundations, base rank 1
    4 reserves, base rank any
    10 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Four reserves and eight foundations at the top with ten rows below. The foundations build up in suit, the rows build down in alternate colors and the reserves hold any single card.
  41. Seven by Five:


  42. Tableaux
    4 Same suit foundations, base rank 1
    5 reserves, base rank any
    7 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell but with only three free cells and seven playing piles.
  43. Seven by Four:


  44. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    7 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell but with seven playing piles.
  45. Spidercells:


  46. Tableaux
    4 Spider alternate color foundations, base rank 13
    4 reserves, base rank any
    8 Spidercells rows, base rank any
    Initial deal talon, no redeals

    Rules
    Four reserves and four
    Spider type foundations with eight row stacks below. The foundations build in alternate color sequences of thirteen cards. Only one card can be moved at a time so empty reserves act as in FreeCell.
  47. Stalactites:


  48. Tableaux
    4 Rank only foundations, base rank 1
    2 reserves, base rank any
    8 rows, base rank any
    Initial deal talon, no redeals

    Rules
    The foundations build up by rank ignoring color and suit, wrapping around from King to Ace. The base rank is determined at initial dealing. There is no building on the tableaux piles, and spaces are not filled. Only the top card can be moved. The two free cells can hold any single card.
  49. Super Challenge FreeCell:


  50. Tableaux
    4 Same suit foundations, base rank 1
    4 reserves, base rank any
    8 FreeCell alternate color rows, base rank 13
    Initial deal talon, no redeals

    Rules
    Like FreeCell except the Aces and twos are placed at the bottoms of the row stacks and an empty row can only be filled with a King.
  51. Triple FreeCell:


  52. Tableaux
    12 Same suit foundations, base rank 1
    10 reserves, base rank any
    13 SuperMove alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like FreeCell with three decks, thirteen rows, ten reserves and twelve foundations.

Contents
Key Bindings
Menu Bar Tree
Glossary
Index

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