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Hex A Deck Games

  1. 10 x 8, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  2. 128 Bits, 2 Hex A Deck decks, 1 redeal
    • Skill level: Balanced
  3. 64 Bits, 1 Hex A Deck deck, 1 redeal
    • Skill level: Balanced
  4. Bits 'n Bytes, 1 Hex A Deck deck, 1 redeal
    • Skill level: Balanced
  5. Cluitjar's Lair, 1 Hex A Deck deck, no redeals
    • Skill level: Balanced
  6. Convolution, 2 Hex A Deck decks, no redeals
    • Skill level: Mostly skill
  7. Double Drawbridge, 2 Hex A Deck decks, 1 redeal
    • Skill level: Balanced
  8. Double Hex A Klon, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  9. Double Hex A Klon by Threes, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  10. Double Hex A Klon Flip Threes, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  11. Double Hexley, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  12. Double Hexley by Threes, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  13. Double Hexley Flip Threes, 2 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  14. Drawbridge, 1 Hex A Deck deck, 1 redeal
    • Skill level: Balanced
  15. Hex A Gallery, 2 Hex A Deck decks, no redeals
    • Skill level: Balanced
  16. Hex A Klon, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  17. Hex A Klon by Threes, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  18. Hex A Klon Flip Threes, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  19. Hex Labyrinth, 2 Hex A Deck decks, no redeals
    • Skill level: Mostly skill
  20. Hexley, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  21. Hexley by Threes, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  22. Hexley Flip Threes, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  23. Hidden Passages, 1 Hex A Deck deck, 1 redeal
    • Skill level: Mostly luck
  24. King Only Hex A Klon, 1 Hex A Deck deck, unlimited redeals
    • Skill level: Balanced
  25. Klondike Plus 16, 1 Hex A Deck deck, 1 redeal
    • Skill level: Balanced
  26. Mage's Game, 1 Hex A Deck deck, no redeals
    • Skill level: Balanced
  27. Merlin's Meander, 2 Hex A Deck decks, 2 redeals
    • Skill level: Balanced
    • Merlin's Coil
  28. Phantasia, 1 Hex A Deck deck, no redeals
    • Skill level: Balanced
  29. Phantasmagoria, 1 Hex A Deck deck, no redeals
    • Skill level: Balanced
  30. Snakestone, 2 Hex A Deck decks, no redeals
    • Skill level: Mostly skill
  31. The Familiar, 1 Hex A Deck deck, 1 redeal
    • Skill level: Balanced
  32. Triple Hex A Klon, 3 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  33. Triple Hex A Klon by Threes, 3 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  34. Triple Hex A Klon Flip Threes, 3 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  35. Triple Hexley, 3 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  36. Triple Hexley by Threes, 3 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  37. Triple Hexley Flip Threes, 3 Hex A Deck decks, unlimited redeals
    • Skill level: Balanced
  38. Two Familiars, 2 Hex A Deck decks, 1 redeal
    • Skill level: Balanced
  39. Wizard's Bits, 2 Hex A Deck decks, 1 redeal
    • Skill level: Balanced
    • AKA: Wiz Bits

  1. 10 x 8:


  2. Tableaux
    10 Same suit foundations, base rank 1
    10 Alternate color rows, base rank any
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Quick description
    Similar to
    8 x 8 with ten rows.
    Rules
    Game play is like 8 x 8. The rows build down in rank in alternate color. The Wizards will play in their proper rank position on the tableaux as the alternate of either red or black. Any card or sequence may be played on an empty row. Cards are dealt from the talon one at a time. Cards may be played from the foundations.
    Strategy
    Try to open a row to the canvas.
  3. 128 Bits:


  4. Tableaux
    8 Bytes foundations, base rank any
    56 Bits rows, base rank any
    Waste talon, 1 redeal
    Waste

    Rules
    Like
    64 Bits with two decks.
  5. 64 Bits:


  6. Tableaux
    4 Bytes foundations, base rank any
    28 Bits rows, base rank any
    Waste talon, 1 redeal
    Waste

    Rules
    Like
    Bits 'n Bytes with five bit stacks for each goal card.
  7. Bits 'n Bytes:


  8. Tableaux
    4 Bytes foundations, base rank any
    24 Bits rows, base rank any
    Waste talon, 1 redeal
    Waste

    Object
    Fill all row stacks.
    Quick description
    Fill Byte stacks by matching the goal card's byte value, fill bit stacks by matching the corresponding bit value.
    Rules
    When play begins the four left most columns are filled with four goal cards of different ranks, one from each suit. The next two columns to the right are the byte stacks. They can be filled with cards of the same rank as the goal card in that row. The four or five right most columns are the bit stacks. They can be filled with cards of the same suit as the goal card in the respective row if their least significant bit matches the corresponding bit on the goal card. Cards from the talon are turned over to the waste pile, two at a time. There is only one redeal. The only function of the Wizards in this game is to block the waste stack at the worst possible time.
  9. Cluitjar's Lair:


  10. Tableaux
    5 Same suit foundations, base rank 1
    7 Hex A Deck alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Klondike. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableaux regardless of color. While two or more Wizards will play on top of each other, the stack must still be of alternating colors to be a movable sequence. Cards are dealt from the talon one at a time. There is no redeal. Cards may be played from the foundations.
    Strategy
    The Wizards will not play to their foundation until all the suit cards are on theirs. That can make the end game a bit of a puzzle. Use an empty row to move them out of the way.
  11. Convolution:


  12. Tableaux
    10 Same suit foundations, base rank 1
    8 reserves, base rank any
    9 Hex A Deck rank only rows, base rank none
    Initial deal talon, no redeals

    Object
    Move all cards to the foundations.
    Quick Description
    Like
    Snake with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.
    Rules
    All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank regardless of color and empty rows cannot be filled. The Wizards play as any color.
  13. Double Drawbridge:


  14. Tableaux
    10 Same suit foundations, base rank 1
    10 Alternate color rows, base rank any
    Waste talon, 1 redeal
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    This is the two deck version of
    Drawbridge.
  15. Double Hex A Klon:


  16. Tableaux
    10 Same suit foundations, base rank 1
    9 Hex A Klon rows, base rank 16
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Double Klondike with the Wizards being wild.
  17. Double Hex A Klon by Threes:


  18. Tableaux
    10 Same suit foundations, base rank 1
    9 Hex A Klon rows, base rank 16
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Double Klondike by Threes with the Wizards being wild.
  19. Double Hex A Klon Flip Threes:


  20. Tableaux
    10 Same suit foundations, base rank 1
    9 Hex A Klon rows, base rank 16
    Reverse on deal talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Double Klondike Flip Threes with the Wizards being wild.
  21. Double Hexley:


  22. Tableaux
    10 Same suit foundations, base rank 16
    9 Hexley rows, base rank 1
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Double Kingsley with the Wizards being wild.
  23. Double Hexley by Threes:


  24. Tableaux
    10 Same suit foundations, base rank 16
    9 Hexley rows, base rank 1
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Double Kingsley by Threes with the Wizards being wild.
  25. Double Hexley Flip Threes:


  26. Tableaux
    10 Same suit foundations, base rank 16
    9 Hexley rows, base rank 1
    Reverse on deal talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Double Kingsley Flip Threes with the Wizards being wild.
  27. Drawbridge:


  28. Tableaux
    5 Same suit foundations, base rank 1
    7 Alternate color rows, base rank any
    Waste talon, 1 redeal
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like Klondike. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableaux as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards may be played from the foundations.
    Strategy
    Play cards back off of the foundations to uncover face down cards.
  29. Hex A Gallery:


  30. Tableaux
    24 Dashavatara foundations, base rank 4
    3 Dashavatara reserves, base rank any
    8 Dashavatara rows, base rank any
    24 Dashavatara tableaux
    Deal row talon, no redeals

    Object
    Arrange the cards on the tableaux.
    Rules
    Play is like
    Picture Gallery. The lowest row starts with two, next is three and the top is four. Rows build up in suit in steps of three. Play is complete when all 24 rows hold four cards each and the top cards are E's, F's and Hex's.
  31. Hex A Klon:


  32. Tableaux
    5 Same suit foundations, base rank 1
    8 Hex A Klon rows, base rank any
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the foundations.
    Quick description
    Like
    Klondike, except any card can be played on an empty row and the Wizards (Jokers) are wild.
    Rules
    Game play is like Klondike with the Wizards being wild. They can be played on the tableaux as any rank or color. Once a Wizard is played on a row however that row may become unmovable. The Wizards have ranks like the suit cards corresponding to Ace through Four. If a Wizard is played in it's proper rank position the row can still be moved. A stack with two Wizards can be moved only if they are both in their rank position and they are not ajacent to each other. The Wizards will not move off of the tableaux until all the other cards have been moved to the foundations.
    Strategy
    Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableaux are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations.
  33. Hex A Klon by Threes:


  34. Tableaux
    5 Same suit foundations, base rank 1
    8 Hex A Klon rows, base rank any
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Klondike by Threes with the Wizards being wild. They can be played on the tableaux as any rank or color. Once a Wizard is played on a row however that row may become unmovable. If a Wizard is played in it's proper rank position the row can still be moved. A stack with two Wizards can be moved only if they are both in their rank position and they are not adjacent to each other. The Wizards will not move off of the tableaux until all the other cards have been moved to the foundations. Cards are dealt from the talon three at a time. Any card or sequence may be played on the canvas. Cards may be played from the foundations.
    Strategy
    Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableaux are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations.
  35. Hex A Klon Flip Threes:


  36. Tableaux
    5 Same suit foundations, base rank 1
    8 Hex A Klon rows, base rank any
    Reverse on deal talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Klondike by Threes with the three cards being reversed as they are dealt.
  37. Hex Labyrinth:


  38. Tableaux
    10 Same suit foundations, base rank 1
    8 reserves, base rank any
    9 Hex A Deck alternate color rows, base rank none
    Initial deal talon, no redeals

    Object
    Move all cards to the foundations.
    Quick Description
    Like
    Snake with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.
    Rules
    All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank and alternate colors. The Wizards play as any color. Empty rows cannot be filled.
  39. Hexley:


  40. Tableaux
    5 Same suit foundations, base rank 16
    7 Hexley rows, base rank 1
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Kingsley with the Wizards being wild.
  41. Hexley by Threes:


  42. Tableaux
    5 Same suit foundations, base rank 16
    7 Hexley rows, base rank 1
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Kingsley by Threes with the Wizards being wild.
  43. Hexley Flip Threes:


  44. Tableaux
    5 Same suit foundations, base rank 16
    7 Hexley rows, base rank 1
    Reverse on deal talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Kingsley Flip Threes with the Wizards being wild.
  45. Hidden Passages:


  46. Tableaux
    5 Same suit foundations, base rank 1
    7 Alternate color rows, base rank any
    Waste talon, 1 redeal
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Blind Alleys. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableaux as the alternate of either red or black. Cards are dealt from the talon one at a time. The four suit Aces are dealt to the foundations at the start of the game. Cards may be played from the foundations.
    Strategy
    The Wizards will not play to their foundation until all the suit cards are on theirs. This can make the end game a real challenge.
  47. King Only Hex A Klon:


  48. Tableaux
    5 Same suit foundations, base rank 1
    8 Hex A Klon rows, base rank 16
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Klondike with the Wizards being wild. They can be played on the tableaux as any rank or color. Once a Wizard is played on a row however that row may become unmovable. If a Wizard is played in it's proper rank position the row can still be moved. A stack with two Wizards can be moved only if they are both in their rank position and they are not adjacent to each other. The Wizards will not move off of the tableaux until all the other cards have been moved to the foundations. Only Kings may be played on the canvas. Cards may be played from the foundations.
    Strategy
    Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableaux are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations. Since the Wizards will not play to the foundation until all the suit cards are on the foundations, and since only Kings will play on an empty row, one Wizard is dealt to the bottom of the second row from the left. If you move that Wizard and there is no other Wizard on the canvas, you will not be able to win the game.
  49. Klondike Plus 16:


  50. Tableaux
    5 Same suit foundations, base rank 1
    8 Hex A Klon rows, base rank 16
    Waste talon, 1 redeal
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Klondike with the Wizards being wild. They can be played on the tableaux as any rank or color. Once a Wizard is played on a row however that row may become unmovable. The Wizards have ranks like the suit cards corresponding to Ace through four. If a Wizard is played in it's proper rank position the row can still be moved. The rank can be determined comparing some distinctive element of the images. The first rank Wizard will be the most elaborate in some way such as the fattest, the tallest hat etc. A stack with two Wizards can be moved only if they are both in their rank position and they are not adjacent to each other. Cards are dealt from the talon one at a time. Only Kings may be played on an empty row. The Wizards may be played to the foundation at any time in their proper rank order. Cards may be played from the foundations.
    Strategy
    The Wizards may play to the foundation at any time, but they can be very helpful in moving cards on the tableaux.
  51. Mage's Game:


  52. Tableaux
    5 Same suit foundations, base rank 1
    12 Alternate color rows, base rank any
    Initial deal talon, no redeals

    Object
    Move all cards to the Foundations.
    Quick description
    Similar to
    Baker's Dozen with one row of twelve alternate color row stacks.
    Rules
    The rows build down in rank in alternate color. The Wizards will play in their proper rank position on the tableaux as the alternate of either red or black. Any card or sequence may be played on an empty row. Cards may be played from the foundations.
    Strategy
    Try to open a row to the canvas.
  53. Merlin's Meander:


  54. Tableaux
    Merlin's braid
    8 Merlin's foundations, base rank any
    2 Familiar reserves, base rank any
    12 Merlin's rows, base rank any
    Waste talon, 2 redeals
    Waste

    Object
    Move all suit cards to the Foundations.
    Rules
    Game play is like
    Braid. In the Hex A Deck variation the Wizards don't have their own foundations. There are two reserve stacks to the left of the foundations that will hold up to three Wizards each. The game is won when all the suit cards have been moved to the foundations.
    Strategy
    Build sequences on the rows that will play when the correct card turns over from the talon. Don't fill the Wizard stacks until you need to.
  55. Phantasia:


  56. Tableaux
    20 Phantasmagoria rows, base rank any
    Initial deal talon, no redeals

    Object
    Sort the cards on the tableaux.
    Rules
    Like
    Phantasmagoria but one card of each rank is shuffled out and dealt to it's proper place on the tableaux. These cards can not be moved so the Wizards will finish on the bottom row stacks.
  57. Phantasmagoria:


  58. Tableaux
    20 Phantasmagoria rows, base rank any
    Initial deal talon, no redeals

    Object
    Sort the cards on the tableaux.
    Quick description
    Sort the cards by rank, four cards per stack with the Wizards alone on four of the stacks.
    Rules
    Play starts with all cards dealt to the tableaux. The four Wizards are dealt one each on the lower four stacks, the other cards, four each on the upper sixteen stacks. No more than four cards plus one Wizard will play on a stack. The Wizards will only play on a stack that has zero or four cards. If the stack has four cards that are in order, the Wizard will change it's rank when dropped. It will return to it's original row if the rank doesn't match the row it's dropped on. Since the Wizards are mathematicians of a very high order, they will not respond to right clicks. They can also be somewhat stubborn about moving to an ordered stack.
    Strategy
    Start by moving one of the Wizards to another row to make an open stack. Once a Wizard has been coerced to stop on a sequenced stack, don't move it until all the rows are in sequence. Try to move cards in such a way as to keep an open row.
  59. Snakestone:


  60. Tableaux
    10 Same suit foundations, base rank 1
    8 reserves, base rank any
    9 Hex A Deck same suit rows, base rank none
    Initial deal talon, no redeals

    Object
    Move all cards to the foundations.
    Quick Description
    Like
    Snake with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.
    Rules
    All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank and suit. The Wizards will play as any color. Empty rows cannot be filled.
  61. The Familiar:


  62. Tableaux
    5 Same suit foundations, base rank 1
    1 Familiar reserve, base rank any
    8 Alternate color rows, base rank 16
    Waste talon, 1 redeal
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Klondike. The rows build down in rank in alternate color. The color of the Wizards is the alternate of either red or black. Only the Tens (top rank cards) may be played on an empty row. There is one reserve stack that will hold up to three Wizards. No suit cards can be played there. The Wizards will also play in their proper rank position on the tableaux. They play as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards may be played from the foundations.
    Strategy
    Use caution when playing the Wizards on the reserve stack. If you play a lower rank Wizard on top of a higher rank one, you will have to move it off before the high rank one will play to the foundation.
  63. Triple Hex A Klon:


  64. Tableaux
    15 Same suit foundations, base rank 1
    13 Hex A Klon rows, base rank 16
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Triple Klondike with the Wizards being wild.
  65. Triple Hex A Klon by Threes:


  66. Tableaux
    15 Same suit foundations, base rank 1
    13 Hex A Klon rows, base rank 16
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Triple Klondike by Threes with the Wizards being wild.
  67. Triple Hex A Klon Flip Threes:


  68. Tableaux
    15 Same suit foundations, base rank 1
    13 Hex A Klon rows, base rank 16
    Reverse on deal talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Triple Klondike Flip Threes with the Wizards being wild.
  69. Triple Hexley:


  70. Tableaux
    15 Same suit foundations, base rank 16
    13 Hexley rows, base rank 1
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Kingsley with the Wizards being wild.
  71. Triple Hexley by Threes:


  72. Tableaux
    15 Same suit foundations, base rank 16
    13 Hexley rows, base rank 1
    Waste talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Kingsley by Threes with the Wizards being wild.
  73. Triple Hexley Flip Threes:


  74. Tableaux
    15 Same suit foundations, base rank 16
    13 Hexley rows, base rank 1
    Reverse on deal talon, unlimited redeals
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    Game play is like
    Kingsley Flip Threes with the Wizards being wild.
  75. Two Familiars:


  76. Tableaux
    10 Same suit foundations, base rank 1
    1 Familiar reserve, base rank any
    12 Alternate color rows, base rank 16
    Waste talon, 1 redeal
    Waste

    Object
    Move all cards to the Foundations.
    Rules
    This is a two deck version of
    The Familiar.
  77. Wizard's Bits:


  78. Tableaux
    8 Bytes foundations, base rank any
    56 Wizard's Bits rows, base rank any
    Waste talon, 1 redeal
    Waste

    Rules
    Like
    128 Bits except the Wizards are (sorta) wild and will play on (some of) the bit stacks. They are able to change their value in mid air so they may or may not follow the nominal rules of game play.

About Ganjifa
About Hex A Deck

Contents
Key Bindings
Menu Bar Tree
Glossary
Index

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