Hex A Deck Games
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Hex A Deck Games
- 10 x 8, 2 Hex A Deck decks, unlimited redeals
- 128 Bits, 2 Hex A Deck decks, 1 redeal
- 64 Bits, 1 Hex A Deck deck, 1 redeal
- Bits 'n Bytes, 1 Hex A Deck deck, 1 redeal
- Cluitjar's Lair, 1 Hex A Deck deck, no redeals
- Convolution, 2 Hex A Deck decks, no redeals
- Skill level: Mostly skill
- Double Drawbridge, 2 Hex A Deck decks, 1 redeal
- Double Hex A Klon, 2 Hex A Deck decks, unlimited redeals
- Double Hex A Klon by Threes, 2 Hex A Deck decks, unlimited redeals
- Double Hex A Klon Flip Threes, 2 Hex A Deck decks, unlimited redeals
- Double Hexley, 2 Hex A Deck decks, unlimited redeals
- Double Hexley by Threes, 2 Hex A Deck decks, unlimited redeals
- Double Hexley Flip Threes, 2 Hex A Deck decks, unlimited redeals
- Drawbridge, 1 Hex A Deck deck, 1 redeal
- Hex A Gallery, 2 Hex A Deck decks, no redeals
- Hex A Klon, 1 Hex A Deck deck, unlimited redeals
- Hex A Klon by Threes, 1 Hex A Deck deck, unlimited redeals
- Hex A Klon Flip Threes, 1 Hex A Deck deck, unlimited redeals
- Hex Labyrinth, 2 Hex A Deck decks, no redeals
- Skill level: Mostly skill
- Hexley, 1 Hex A Deck deck, unlimited redeals
- Hexley by Threes, 1 Hex A Deck deck, unlimited redeals
- Hexley Flip Threes, 1 Hex A Deck deck, unlimited redeals
- Hidden Passages, 1 Hex A Deck deck, 1 redeal
- King Only Hex A Klon, 1 Hex A Deck deck, unlimited redeals
- Klondike Plus 16, 1 Hex A Deck deck, 1 redeal
- Mage's Game, 1 Hex A Deck deck, no redeals
- Merlin's Meander, 2 Hex A Deck decks, 2 redeals
- Phantasia, 1 Hex A Deck deck, no redeals
- Phantasmagoria, 1 Hex A Deck deck, no redeals
- Snakestone, 2 Hex A Deck decks, no redeals
- Skill level: Mostly skill
- The Familiar, 1 Hex A Deck deck, 1 redeal
- Triple Hex A Klon, 3 Hex A Deck decks, unlimited redeals
- Triple Hex A Klon by Threes, 3 Hex A Deck decks, unlimited redeals
- Triple Hex A Klon Flip Threes, 3 Hex A Deck decks, unlimited redeals
- Triple Hexley, 3 Hex A Deck decks, unlimited redeals
- Triple Hexley by Threes, 3 Hex A Deck decks, unlimited redeals
- Triple Hexley Flip Threes, 3 Hex A Deck decks, unlimited redeals
- Two Familiars, 2 Hex A Deck decks, 1 redeal
- Wizard's Bits, 2 Hex A Deck decks, 1 redeal
- 10 x 8:
Tableaux
10 Same suit foundations, base rank 1
10 Alternate color rows, base rank any
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Quick description
Similar to 8 x 8
with ten rows.
Rules
Game play is like 8 x 8. The rows build down in rank in alternate
color. The Wizards will play in their proper rank position on the
tableaux as the alternate of either red or black. Any card or sequence
may be played on an empty row. Cards are dealt from the talon one at
a time. Cards may be played from the foundations.
Strategy
Try to open a row to the canvas.
- 128 Bits:
Tableaux
8 Bytes foundations, base rank any
56 Bits rows, base rank any
Waste talon, 1 redeal
Waste
Rules
Like 64 Bits with two decks.
- 64 Bits:
Tableaux
4 Bytes foundations, base rank any
28 Bits rows, base rank any
Waste talon, 1 redeal
Waste
Rules
Like Bits 'n Bytes with five bit stacks for each goal card.
- Bits 'n Bytes:
Tableaux
4 Bytes foundations, base rank any
24 Bits rows, base rank any
Waste talon, 1 redeal
Waste
Object
Fill all row stacks.
Quick description
Fill Byte stacks by matching the goal card's byte value, fill bit
stacks by matching the corresponding bit value.
Rules
When play begins the four left most columns are filled with four
goal cards of different ranks, one from each suit. The next two
columns to the right are the byte stacks. They can be filled
with cards of the same rank as the goal card in that row. The
four or five right most columns are the bit stacks. They can be
filled with cards of the same suit as the goal card in the respective
row if their least significant bit matches the corresponding
bit on the goal card.
Cards from the talon are turned over to the waste pile, two at a
time. There is only one redeal.
The only function of the Wizards in this game is to block the
waste stack at the worst possible time.
- Cluitjar's Lair:
Tableaux
5 Same suit foundations, base rank 1
7 Hex A Deck alternate color rows, base rank any
Waste talon, no redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike. The rows build down in rank in alternate
color. Any card or sequence may be played on an empty row. The Wizards
will play in their proper rank position on the tableaux regardless of
color. While two or more Wizards will play on top of each other, the stack
must still be of alternating colors to be a movable sequence. Cards are
dealt from the talon one at a time. There is no redeal. Cards may be
played from the foundations.
Strategy
The Wizards will not play to their foundation until all the suit cards
are on theirs. That can make the end game a bit of a puzzle. Use an
empty row to move them out of the way.
- Convolution:
Tableaux
10 Same suit foundations, base rank 1
8 reserves, base rank any
9 Hex A Deck rank only rows, base rank none
Initial deal talon, no redeals
Object
Move all cards to the foundations.
Quick Description
Like Snake with the Hex A Deck Variations and
the number of cards you can move as a sequence is not restricted.
Rules
All cards are dealt to 9 piles at the start of the game, each King or "Ten"
(hexadecimal) starting a new pile. Rows build down in rank regardless of
color and empty rows cannot be filled. The Wizards play as any color.
- Double Drawbridge:
Tableaux
10 Same suit foundations, base rank 1
10 Alternate color rows, base rank any
Waste talon, 1 redeal
Waste
Object
Move all cards to the Foundations.
Rules
This is the two deck version of Drawbridge.
- Double Hex A Klon:
Tableaux
10 Same suit foundations, base rank 1
9 Hex A Klon rows, base rank 16
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Double Klondike with the
Wizards being wild.
- Double Hex A Klon by Threes:
Tableaux
10 Same suit foundations, base rank 1
9 Hex A Klon rows, base rank 16
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Double Klondike by Threes with the
Wizards being wild.
- Double Hex A Klon Flip Threes:
Tableaux
10 Same suit foundations, base rank 1
9 Hex A Klon rows, base rank 16
Reverse on deal talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Double Klondike Flip Threes with the
Wizards being wild.
- Double Hexley:
Tableaux
10 Same suit foundations, base rank 16
9 Hexley rows, base rank 1
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Double Kingsley with the
Wizards being wild.
- Double Hexley by Threes:
Tableaux
10 Same suit foundations, base rank 16
9 Hexley rows, base rank 1
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Double Kingsley by Threes with the
Wizards being wild.
- Double Hexley Flip Threes:
Tableaux
10 Same suit foundations, base rank 16
9 Hexley rows, base rank 1
Reverse on deal talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Double Kingsley Flip Threes with the
Wizards being wild.
- Drawbridge:
Tableaux
5 Same suit foundations, base rank 1
7 Alternate color rows, base rank any
Waste talon, 1 redeal
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike. The rows build down in rank in alternate
color. Any card or sequence may be played on an empty row. The Wizards
will play in their proper rank position on the tableaux as the alternate of
either red or black. Cards are dealt from the talon one at a time. Cards
may be played from the foundations.
Strategy
Play cards back off of the foundations to uncover face down cards.
- Hex A Gallery:
Tableaux
24 Dashavatara foundations, base rank 4
3 Dashavatara reserves, base rank any
8 Dashavatara rows, base rank any
24 Dashavatara tableaux
Deal row talon, no redeals
Object
Arrange the cards on the tableaux.
Rules
Play is like Picture Gallery.
The lowest row starts with two, next is three and the top is four.
Rows build up in suit in steps of three. Play is complete when
all 24 rows hold four cards each and the top cards are E's,
F's and Hex's.
- Hex A Klon:
Tableaux
5 Same suit foundations, base rank 1
8 Hex A Klon rows, base rank any
Waste talon, unlimited redeals
Waste
Object
Move all cards to the foundations.
Quick description
Like Klondike, except any card can
be played on an empty row and the Wizards (Jokers) are wild.
Rules
Game play is like Klondike with the Wizards being wild. They can be played
on the tableaux as any rank or color. Once a Wizard is played on a row however
that row may become unmovable. The Wizards have ranks like the suit cards
corresponding to Ace through Four. If a Wizard is played in it's proper rank
position the row can still be moved. A stack with two Wizards can
be moved only if they are both in their rank position and they are not ajacent
to each other. The Wizards will not move off of the tableaux until all the other
cards have been moved to the foundations.
Strategy
Keep the Wizards off of piles that contain face down cards. Once all the
cards on the tableaux are face up try to get the Wizards out of the way. Put
them all on one row stack until the suit cards have been moved to the foundations.
- Hex A Klon by Threes:
Tableaux
5 Same suit foundations, base rank 1
8 Hex A Klon rows, base rank any
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike by Threes with the
Wizards being wild. They can be played
on the tableaux as any rank or color. Once a Wizard is played on a row however
that row may become unmovable. If a Wizard is played in it's proper rank
position the row can still be moved. A stack with two Wizards can be moved
only if they are both in their rank position and they are not adjacent to
each other. The Wizards will not move off of the tableaux until all the other
cards have been moved to the foundations. Cards are dealt from the talon three
at a time. Any card or sequence may be played on the canvas. Cards may
be played from the foundations.
Strategy
Keep the Wizards off of piles that contain face down cards. Once all the
cards on the tableaux are face up try to get the Wizards out of the way. Put
them all on one row stack until the suit cards have been moved to the foundations.
- Hex A Klon Flip Threes:
Tableaux
5 Same suit foundations, base rank 1
8 Hex A Klon rows, base rank any
Reverse on deal talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike by Threes with the
three cards being reversed as they are dealt.
- Hex Labyrinth:
Tableaux
10 Same suit foundations, base rank 1
8 reserves, base rank any
9 Hex A Deck alternate color rows, base rank none
Initial deal talon, no redeals
Object
Move all cards to the foundations.
Quick Description
Like Snake
with the Hex A Deck Variations and the number of cards you can move as a
sequence is not restricted.
Rules
All cards are dealt to 9 piles at the start of the game, each King or "Ten"
(hexadecimal) starting a new pile. Rows build down in rank and alternate
colors. The Wizards play as any color. Empty rows cannot be filled.
- Hexley:
Tableaux
5 Same suit foundations, base rank 16
7 Hexley rows, base rank 1
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Kingsley with the
Wizards being wild.
- Hexley by Threes:
Tableaux
5 Same suit foundations, base rank 16
7 Hexley rows, base rank 1
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Kingsley by Threes with the
Wizards being wild.
- Hexley Flip Threes:
Tableaux
5 Same suit foundations, base rank 16
7 Hexley rows, base rank 1
Reverse on deal talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Kingsley Flip Threes with the
Wizards being wild.
- Hidden Passages:
Tableaux
5 Same suit foundations, base rank 1
7 Alternate color rows, base rank any
Waste talon, 1 redeal
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Blind Alleys.
The rows build down in rank in alternate
color. Any card or sequence may be played on an empty row. The Wizards
will play in their proper rank position on the tableaux as the alternate
of either red or black. Cards are dealt from the talon one at a time.
The four suit Aces are dealt to the foundations at the start of the
game. Cards may be played from the foundations.
Strategy
The Wizards will not play to their foundation until all the suit cards
are on theirs. This can make the end game a real challenge.
- King Only Hex A Klon:
Tableaux
5 Same suit foundations, base rank 1
8 Hex A Klon rows, base rank 16
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike with the Wizards being wild.
They can be played
on the tableaux as any rank or color. Once a Wizard is played on a row however
that row may become unmovable. If a Wizard is played in it's proper rank
position the row can still be moved. A stack with two Wizards can be moved
only if they are both in their rank position and they are not adjacent to each
other. The Wizards will not move off of the tableaux until all the other cards
have been moved to the foundations. Only Kings may be played on the canvas.
Cards may be played from the foundations.
Strategy
Keep the Wizards off of piles that contain face down cards. Once all the
cards on the tableaux are face up try to get the Wizards out of the way. Put
them all on one row stack until the suit cards have been moved to the foundations.
Since the Wizards will not play to the foundation until all the suit cards are on
the foundations, and since only Kings will play on an empty row, one Wizard is
dealt to the bottom of the second row from the left. If you move that Wizard
and there is no other Wizard on the canvas, you will not be able to win the
game.
- Klondike Plus 16:
Tableaux
5 Same suit foundations, base rank 1
8 Hex A Klon rows, base rank 16
Waste talon, 1 redeal
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike with the Wizards being wild.
They can be played
on the tableaux as any rank or color. Once a Wizard is played on a row however
that row may become unmovable. The Wizards have ranks like the suit cards
corresponding to Ace through four. If a Wizard is played in it's proper rank
position the row can still be moved. The rank can be determined comparing some
distinctive element of the images. The first rank Wizard will be the most elaborate
in some way such as the fattest, the tallest hat etc. A stack with two Wizards can
be moved only if they are both in their rank position and they are not adjacent
to each other. Cards are dealt from the talon one at a time. Only Kings may
be played on an empty row. The Wizards may be played to the foundation at any
time in their proper rank order. Cards may be played from the foundations.
Strategy
The Wizards may play to the foundation at any time, but they can be very helpful
in moving cards on the tableaux.
- Mage's Game:
Tableaux
5 Same suit foundations, base rank 1
12 Alternate color rows, base rank any
Initial deal talon, no redeals
Object
Move all cards to the Foundations.
Quick description
Similar to Baker's Dozen
with one row of twelve alternate color row stacks.
Rules
The rows build down in rank in alternate color. The Wizards will play
in their proper rank position on the tableaux as the alternate of either
red or black. Any card or sequence may be played on an empty row.
Cards may be played from the foundations.
Strategy
Try to open a row to the canvas.
- Merlin's Meander:
Tableaux
Merlin's braid
8 Merlin's foundations, base rank any
2 Familiar reserves, base rank any
12 Merlin's rows, base rank any
Waste talon, 2 redeals
Waste
Object
Move all suit cards to the Foundations.
Rules
Game play is like Braid. In the Hex A Deck
variation the Wizards don't have their own foundations. There are two
reserve stacks to the left of the foundations that will hold up to three
Wizards each. The game is won when all the suit cards have been moved
to the foundations.
Strategy
Build sequences on the rows that will play when the correct card
turns over from the talon. Don't fill the Wizard stacks until you
need to.
- Phantasia:
Tableaux
20 Phantasmagoria rows, base rank any
Initial deal talon, no redeals
Object
Sort the cards on the tableaux.
Rules
Like Phantasmagoria but one card of each rank is
shuffled out and dealt to it's proper place on the tableaux. These cards
can not be moved so the Wizards will finish on the bottom row stacks.
- Phantasmagoria:
Tableaux
20 Phantasmagoria rows, base rank any
Initial deal talon, no redeals
Object
Sort the cards on the tableaux.
Quick description
Sort the cards by rank, four cards per stack with the Wizards alone
on four of the stacks.
Rules
Play starts with all cards dealt to the tableaux. The four Wizards are
dealt one each on the lower four stacks, the other cards, four each on
the upper sixteen stacks. No more than four cards plus one Wizard will
play on a stack. The Wizards will only play on a stack that has zero or
four cards. If the stack has four cards that are in order, the Wizard
will change it's rank when dropped. It will return to it's original
row if the rank doesn't match the row it's dropped on. Since the Wizards
are mathematicians of a very high order, they will not respond to right
clicks. They can also be somewhat stubborn about moving to an ordered
stack.
Strategy
Start by moving one of the Wizards to another row to make an open stack.
Once a Wizard has been coerced to stop on a sequenced stack, don't move
it until all the rows are in sequence. Try to move cards in such a way
as to keep an open row.
- Snakestone:
Tableaux
10 Same suit foundations, base rank 1
8 reserves, base rank any
9 Hex A Deck same suit rows, base rank none
Initial deal talon, no redeals
Object
Move all cards to the foundations.
Quick Description
Like Snake
with the Hex A Deck Variations and the number of cards you can move as a
sequence is not restricted.
Rules
All cards are dealt to 9 piles at the start of the game, each King or "Ten"
(hexadecimal) starting a new pile. Rows build down in rank and suit.
The Wizards will play as any color. Empty rows cannot be filled.
- The Familiar:
Tableaux
5 Same suit foundations, base rank 1
1 Familiar reserve, base rank any
8 Alternate color rows, base rank 16
Waste talon, 1 redeal
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Klondike. The rows build
down in rank in alternate
color. The color of the Wizards is the alternate of either red or black.
Only the Tens (top rank cards) may be played on an empty row. There is
one reserve stack that will hold up to three Wizards. No suit cards can
be played there. The Wizards will also play in their proper rank position
on the tableaux. They play as the alternate of either red or black. Cards
are dealt from the talon one at a time. Cards may be played from the
foundations.
Strategy
Use caution when playing the Wizards on the reserve stack. If you play a
lower rank Wizard on top of a higher rank one, you will have to move it off
before the high rank one will play to the foundation.
- Triple Hex A Klon:
Tableaux
15 Same suit foundations, base rank 1
13 Hex A Klon rows, base rank 16
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Triple Klondike with the
Wizards being wild.
- Triple Hex A Klon by Threes:
Tableaux
15 Same suit foundations, base rank 1
13 Hex A Klon rows, base rank 16
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Triple Klondike by Threes with the
Wizards being wild.
- Triple Hex A Klon Flip Threes:
Tableaux
15 Same suit foundations, base rank 1
13 Hex A Klon rows, base rank 16
Reverse on deal talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Triple Klondike Flip Threes with the
Wizards being wild.
- Triple Hexley:
Tableaux
15 Same suit foundations, base rank 16
13 Hexley rows, base rank 1
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Kingsley with the
Wizards being wild.
- Triple Hexley by Threes:
Tableaux
15 Same suit foundations, base rank 16
13 Hexley rows, base rank 1
Waste talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Kingsley by Threes with the
Wizards being wild.
- Triple Hexley Flip Threes:
Tableaux
15 Same suit foundations, base rank 16
13 Hexley rows, base rank 1
Reverse on deal talon, unlimited redeals
Waste
Object
Move all cards to the Foundations.
Rules
Game play is like Kingsley Flip Threes with the
Wizards being wild.
- Two Familiars:
Tableaux
10 Same suit foundations, base rank 1
1 Familiar reserve, base rank any
12 Alternate color rows, base rank 16
Waste talon, 1 redeal
Waste
Object
Move all cards to the Foundations.
Rules
This is a two deck version of The Familiar.
- Wizard's Bits:
Tableaux
8 Bytes foundations, base rank any
56 Wizard's Bits rows, base rank any
Waste talon, 1 redeal
Waste
Rules
Like 128 Bits except the Wizards are (sorta) wild
and will play on (some of) the bit stacks. They are able to change their
value in mid air so they may or may not follow the nominal rules of game play.
- Alternate names.
- AKA: short name.
About Ganjifa
About Hex A Deck
Contents
Key Bindings
Menu Bar Tree
Glossary
Index
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