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Sanibel and Friends

  1. Sanibel, 2 French decks, no redeals
    • Skill level: Mostly skill
  2. Sanibel Play Back, 2 French decks, no redeals
    • Skill level: Mostly skill
  3. Sanibel All Up, 2 French decks, no redeals
    • Skill level: Mostly skill
  4. Sanibel the Hard Way, 2 French decks, no redeals
    • Skill level: Mostly skill
  5. Sanibel in Hex, 2 Hex A Deck decks, no redeals
    • Skill level: Mostly skill
  6. Sanibel Tarokk, 2 Tarock decks, no redeals
    • Skill level: Mostly skill
  7. Sanibel All Year, 2 Specialty decks, no redeals
    • Skill level: Mostly skill
  8. Sanibel Poetry Festival, 2 Uta Karuta decks, 1 redeal
    • Skill level: Mostly skill

Yukon / Forty Thieves hybrid. 2 decks. No redeal.
  1. Sanibel:


  2. Tableaux
    8 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Object
    Move all cards to the foundations.
    Rules
    Foundations are built up in suit from Ace to King. Cards in the Foundations are no longer available for play in the tableaux. It is not compulsory to play any card to the Foundations.

    The tableaux is built down by alternate color. Any group of cards may be moved regardless of sequence, so long as the bottom card of the group is placed on top of a card (in a different pile) that is the next higher card in rank and of the opposite color. An empty pile in the tableaux can be filled with any group of cards, even a single card.
    History
    From John Stoneham, Sanibel's inventor:

    Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One summer while vacationing there, I played through all the games described in The Complete Book of Solitaire & Patience Games by Albert H. Morehead and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the play of Yukon but thought the tableaux limited the strategic potential of the game, so I added an extra deck and experimented with the tableaux layout, aiming for a game that was almost entirely strategic in nature but not on the 10th order of mental magnitude. The result is Sanibel. The number of face-up cards initially dealt to the tableaux determines how much "luck" will play a factor in the game. If you only deal 3 or 4 face-up cards to each pile retaining the balance in the Reserve, chances are you will loose some games. Technically, there is nothing wrong with that, and sometimes I will play it this way. On the other hand, dealing every card face up (except the last 4) takes away nothing from the game and only serves to increase the strategy involved. I prefer the 3-down-7-up layout, since the face down cards and the small Reserve give you something immediate to work for, and it can generate a little suspense when you know there is a card buried that you need and you're trying to find a way to uncover it...
    Strategy
    This is entirely a game of skill: if you loose, you just weren't paying attention. Your first priority should be to expose all the face-down cards and get the rest of the Reserve into play. Also, do not play a card onto a Foundation simply because you can (Aces are OK; Twos are probably safe as well): you may need it for building in the tableaux. You will find that you do not need to calculate very long sequences to finish the game, but sometimes a bit of calculation is necessary to expose the buried cards. Sometimes the piles can grow longer than can be displayed in the window. This usually isn't a problem, since you can break up the pile fairly often when other plays become available. Here's something that's a lot of fun: If you have arranged the cards in proper sequence, playing as few to the Foundations as possible during the game, one press of the "Auto" button can play 90 or more cards to the Foundations. It is possible to have every card in the tableaux at the end of the game, even the Aces; the "Auto" button shoots them all up to the Foundations in one long riffle!
    Author
    This game and documentation has been written by
    John Stoneham and is part of the official PySol distribution.

    Copyright (C) 1998 by John Stoneham. These rules are free; you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

    These are variations mentioned in the development history above.

  3. Sanibel Play Back:


  4. Tableaux
    8 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    This is Sanibel except the foundation cards remain in play.
  5. Sanibel All Up:


  6. Tableaux
    8 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Sanibel Play Back with all the cards face up.
  7. Sanibel the Hard Way:


  8. Tableaux
    8 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Three rows face down, four face up and foundation cards are out of play.
  9. Sanibel in Hex:


  10. Tableaux
    8 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Sanibel All Up using the Hex A Deck.
  11. Sanibel Tarokk:


  12. Tableaux
    8 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Sanibel All Up using the Tarok deck.
  13. Sanibel All Year:


  14. Tableaux
    10 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Sanibel All Up using the Chinese Zodiac deck.
  15. Sanibel Poetry Festival:


  16. Tableaux
    10 Same suit foundations, base rank 1
    10 Yukon alternate color rows, base rank any
    Waste talon, 1 redeal
    Waste

    Rules
    Sanibel All Up using the Japanese Uta Garuta deck. There's one redeal for this one.

About Hex A Deck
About Karuta
About Tarokk
About Unique Decks

Contents
Key Bindings
Menu Bar Tree
Glossary
Index

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