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Wikipedia 2

Czarina to Intelligence +
  1. Czarina, 1 French deck, no redeals
    • Skill level: Mostly luck
  2. Double Bisley, 2 French decks, no redeals
    • Skill level: Mostly skill
  3. Emperor, 2 French decks, no redeals
    • Skill level: Balanced
    • The Emperor
  4. Fanny, 2 French decks, no redeals
    • Skill level: Balanced
  5. Fifteen, 2 French decks, no redeals
    • Skill level: Mostly skill
  6. Flighty, 2 Unsun decks, 2 redeals
    • Skill level: Skill only
  7. Flower Garden, 1 French deck, no redeals
    • Skill level: Mostly skill
    • The Bouquet
    • The Garden
  8. Fly, 2 French decks, no redeals
    • Skill level: Balanced
  9. Fortune's Favor, 1 French deck, no redeals
    • Skill level: Luck only
  10. Four Seasons, 1 French deck, no redeals
    • Skill level: Mostly luck
    • Corner Card
    • Vanishing Cross
  11. Frog, 2 French decks, no redeals
    • Skill level: Balanced
    • Toad
  12. Gate, 1 French deck, no redeals
    • Skill level: Balanced
  13. Genesis, 1 French deck, no redeals
    • Skill level: Mostly skill
  14. Genesis +, 1 French deck, no redeals
    • Skill level: Mostly skill
  15. German Patience, 2 French decks, no redeals
    • Skill level: Mostly skill
  16. Glencoe, 2 French decks, no redeals
    • Skill level: Balanced
  17. Grand Duchess, 2 French decks, 3 redeals
    • Skill level: Balanced
    • Duchess de Luynes
  18. Grand Duchess +, 2 French decks, 3 redeals
    • Skill level: Balanced
  19. Great Yuga, 1 Unsun deck, no redeals
    • Skill level: Skill only
    • Inclusive
  20. Great Yuga I, 1 Unsun deck, no redeals
    • Skill level: Mostly skill
  21. Great Yuga II, 1 Unsun deck, no redeals
    • Skill level: Balanced
  22. Great Waka, 1 Uta Karuta deck, no redeals
    • Skill level: Skill only
  23. Great Waka I, 1 Uta Karuta deck, no redeals
    • Skill level: Mostly skill
  24. Great Waka II, 1 Uta Karuta deck, no redeals
    • Skill level: Balanced
  25. Heads and Tails, 2 French decks, no redeals
    • Skill level: Balanced
  26. Heads or Tails, 2 French decks, no redeals
    • Skill level: Balanced
  27. House in the Woods, 2 French decks, no redeals
    • Skill level: Mostly skill
  28. House on the Hill, 2 French decks, no redeals
    • Skill level: Mostly skill
  29. Intelligence, 2 French decks, 2 redeals
    • Skill level: Balanced
  30. Intelligence +, 2 French decks, 2 redeals
    • Skill level: Balanced

  1. Czarina:


  2. Tableaux
    4 Same suit foundations, base rank 1
    5 Czarina rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Like
    Four Seasons except any space in the cross is immediately filled from the stock.

    Retrieved from Wikipedia, Four_Seasons_(solitaire)

  3. Double Bisley:


  4. Tableaux
    16 Same suit foundations, base rank 1
    24 Up or down same suit rows, base rank none
    Initial deal talon, no redeals

    Rules
    Like
    Bisley, but two decks and twenty four playing piles.

    Adapted from Wikipedia, Bisley_(solitaire)

  5. Emperor:


  6. Tableaux
    8 Same suit foundations, base rank 1
    10 Alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Emperor (or The Emperor) is a solitaire card game which is played using two decks of playing cards. Its rules are not so clearly explained that it has at least two versions, one of which is exactly like Rank and File, a variant of Forty Thieves. But it also one card game that lends itself to "forethough and much integrity," according to author Peter Arnold.

    The set-up of the tableaux is not clearly defined either. The prevalent version prescribes that forty cards are set up into ten columns of four cards each. Each column should have its bottom three cards face down and its top card face up. The three face down cards are collectively known as a "sealed" packet.

    The goal of this game is to put the aces in the foundations as soon as they are available and build each of them up to kings.

    All the exposed (face-up) cards are available for play, to be built on the foundations or on other exposed cards on the tableaux, and when an face-down card becomes fully exposed, it is turned face-up. Building in the tableaux is down by alternating color. Some rule sets (like that of Solsuite) allow moving of packed sequences as a single unit, making it like Rank and File, while other rule sets (such as that of Pretty Good Solitaire) don't allow moving of sequences.

    When all possible moves are made, the stock is dealt one at a time. A card that cannot be played yet onto tableaux or on the foundations is placed on the waste pile, the top card of which is available for play.

    The game ends soon after the stock has run out. The game is won when all cards are built onto the foundations.

    Retrieved from Wikipedia, Emperor_(solitaire)

  7. Fanny:


  8. Tableaux
    8 Rank only foundations, base rank 1
    1 reserve, base rank any
    5 Numerica rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Like
    Frog except only 11 cards are dealt to the "Frog" (Fanny?) (Frog butt?) and the Aces are not shuffled out.

    Retrieved from Wikipedia, Frog_(game)

  9. Fifteen:


  10. Tableaux
    8 Same suit foundations, base rank 1
    15 Up or down same suit rows, base rank any
    Initial deal talon, no redeals

    Rules
    Like
    Capricieuse except there are fifteen rows, no redeals and the foundation cards are not shuffled out at game start.

    Adapted from Wikipedia, Capricieuse

  11. Flighty:


  12. Tableaux
    10 Same suit foundations, base rank 1
    18 Up or down same suit rows, base rank any
    Play on deal talon, 2 redeals

    Rules
    This is a version of
    Capricious that uses the Unsun Karuta deck. There are eighteen same suit rows in the tableaux, one card moves at a time and there are two redeals. Foundation cards remain in play.
    Strategy
    When the cards are redealt, row sequences will be split between rows. Build the longest possible sequences during each round. Create an empty row and try to keep it open. Create plays by moving the foundation cards.

    Adapted from Wikipedia, Capricieuse

  13. Flower Garden:


  14. Tableaux
    4 Same suit foundations, base rank 1
    16 reserves, base rank any
    6 Rank only rows, base rank any
    Initial deal talon, no redeals

    Rules
    Flower Garden is a solitaire card game using a deck of 52 playing cards. It is not known why the game is called such, but the terms used in this game do have a relation to those in gardening and it takes merit that some skill is needed. It is also known under the names The Bouquet and The Garden.

    Thirty-six cards are dealt in to six columns, each containing six cards. The columns are called the "flower beds" and the entire tableaux is sometimes called "the garden." The sixteen leftover cards become the reserve, or "the bouquet."

    The top cards of each flower-bed and all of the cards in the bouquet are available for play. Cards can only be moved one at a time and can be built either on the foundations or on the other flower beds. The foundations are built up by suit, from Ace to King (a general idea of the game is to release the aces first). The cards in the garden, on the other hand, can be built down regardless of suit and any empty flower bed can be filled with any card. The cards in the bouquet can be used to aid in building, be put into the foundations, or fill an empty flower bed.

    The game is won when all cards end up in the foundations.

    Retrieved from Wikipedia, Flower_Garden_(solitaire)

  15. Fly:


  16. Tableaux
    8 Rank only foundations, base rank 1
    1 reserve, base rank any
    5 Numerica rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Fly is a solitaire card game which is played the same way as
    Frog. The difference is that the Aces are removed and placed in the foundations before the game begins. In this game, the reserve is called the "Fly."

    Retrieved from Wikipedia, Frog_(game)

  17. Fortune's Favor:


  18. Tableaux
    4 Same suit foundations, base rank 1
    12 Same suit rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Fortune's Favor is a solitaire card game which is playing with a deck of 52 playing cards. It is so-called probably because the chances of winning are completely on the player's side.

    First, the four aces are removed from the deck and placed in a row to form the bases of the foundations. These foundations are built up by suit to kings.

    Below the foundations, two rows of six cards each (or any preferred arrangement of twelve cards) are dealt. These form the bases of the twelve tableaux piles. The top cards on the tableaux piles are available for building on the foundations and on the tableaux. Building in the tableaux is down by suit and spaces which result in moving a card is filled from the wastepile or, if there is none, the stock. Only one card can be moved at a time.

    The stock, when play goes on a standstill, is dealt one card at a time onto a wastepile, the top card of which is available for play on the tableaux or foundations.

    The game is won when all cards are built onto the foundations.

    Retrieved from Wikipedia, Fortune's Favor

  19. Four Seasons:


  20. Tableaux
    4 Same suit foundations, base rank 1
    5 Czarina rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Four Seasons is a solitaire card game which is played with a deck of playing cards. It is given the more appropriate alternate names of Corner Card and Vanishing Cross because of where the foundations are placed and the arrangement of the tableaux respectively.

    First, five cards are dealt in form of a cross: three cards are placed in a row, then two cards are each placed above and below the middle of the three cards. A sixth card is dealt in the upper left corner of the cross. This card will be the base for the first of four foundations. The three cards of the same rank are placed in the other three corners of the cross to become the foundations themselves.

    The foundations are built up in suit and building is round-the-corner, i.e. aces are placed above kings, except when aces are the foundation bases.

    Cards in the cross are built down regardless of suit and any space in the cross is filled with any available card, whether it is the top card of a pile within the cross, the top card of the wastepile, or a card from the stock. Like the foundations, building in the cross is round-the-corner, i.e. kings are placed over aces, unless aces are the foundations. Only one card can be moved at a time.

    Whenever the game goes on a standstill, the stock is dealt one card at a time into the wastepile, the top card of which is available for play on the cross or on the foundations. There is no redeal.

    The game ends when goes on another standstill after the stock has run out. The game is won when all cards end up in the foundations.

    Retrieved from Wikipedia, Four_Seasons_(solitaire)

  21. Frog:


  22. Tableaux
    8 Rank only foundations, base rank 1
    1 reserve, base rank any
    5 Numerica rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Frog (also known as Toad) is a solitaire card game which is played with two decks of playing cards. Because of its gameplay, it belongs to the same family of solitaire games as Strategy, Sir Tommy, Calculation, and Puss in the Corner.

    Thirteen cards are dealt face up to become the reserve, also known as the "Frog." Any aces that are about to be dealt are separated and placed in the foundations; they are not counted in the reserve count. Once the reserve is formed, it is then squared up (i. e. arranged to become one neat pile) and placed on the tableaux face up. The aces that are separated in making the reserve are placed next to the reserve. If case there is no ace segregated in making the reserve, an ace is removed from the stock to become the first foundation.

    The foundations are built up regardless of suit up to kings. The aces already in the foundations can be built immediately while any ace that becomes available in the game is placed in the foundations.

    The cards are dealt one at a time onto one of five wastepiles. It is the player's discretion where each pile is placed as long as it is placed in one of only five wastepiles. The top cards of each wastepile is available for play to the foundations. The same goes for the top card of the reserve. However, once a card is in a wastepile, it stays there until it can be built on the foundations. Also, there is no redeal.

    The game ends long after the stock runs out. The game is won when all cards are built in the foundations.

    As in the other games mentioned above, it is a good idea to reserve a wastepile for both kings and queens and to build downwards whenever possible in order to win.

    Retrieved from Wikipedia, Frog_(game)

  23. Gate:


  24. Tableaux
    4 Same suit foundations, base rank 1
    2 reserves, base rank any
    8 Alternate color rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    Gate is a solitaire card game which is playing using a deck of 52 playing cards. It is called such because the cards are laid own in such a way that they form a gate.

    First, two columns of five cards are laid out face-up with their faces showing. These act as the reserve or "gate posts." Then, between these columns, two rows of four cards are dealt, again face-up. These compose the "rails" or the tableaux. The spaces for the foundations are allotted over the first row of cards.

    The object of the game, like solitaire games, is to find the aces, place then onto the foundations, and build each of them up by suit to kings.

    The cards in the rails are available for play, to be placed on the foundations or onto other cards in the rail. The cards in the rails are built down by alternating color (a card with a red suit over a one with a black suit, and vice versa). Spaces in the rails are filled using cards from the gate posts. If the cards in the gate posts are used up, the top card of the wastepile, or the next card in the stock if there is no wastepile, can be used to fill spaces. The gate posts are never replenished.

    Generally, one card can be moved at a time. The most prevalent rule regarding moves of sequences is that sequences can be moved as a whole. However, there is a rule set which does not allow moving groups of cards, effectively making the game harder (mentioned in Card Games Made Easy by Marks and Harrod, ISBN 1-899606-17-3).

    The stock can be dealt one card at a time to a wastepile. The top card of which is available for play, either to placed in on the foundations or on the rails, or to fill a gap on the rails. However, once the stock runs out, there are no redeals.

    The game ends soon after the stock runs out. The game is won when all cards are played to the foundations.
    Notes
    The Pysol III layout was modified to conform to the Wikipedia description.
    Related games can be found
    here.

    Retrieved from Wikipedia, Gate_(solitaire)

  25. Genesis:


  26. Tableaux
    4 Osmosis foundations, base rank any
    26 rows, base rank any
    Initial deal talon, no redeals

    Rules
    The tableaux consists of two rows of thirteen stacks at the bottom, the four foundations are at the top. Three cards are dealt to each of the bottom tableaux rows and one each to the top. The foundation play is the same as listed for
    Osmosis. The base suit is selected at random at game start, the base rank should be selected with care. For example, choosing nine as the base rank when one of the nines is covered by another card of the same suit would mean the game couldn't be won.
    Notes
    Autodrop is disabled for Genesis and the other games that are related to it.

    Not documentated but maybe adapted from Wikipedia, Osmosis_(solitaire)

  27. Genesis +:


  28. Tableaux
    4 Osmosis foundations, base rank any
    2 reserves, base rank any
    26 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Genesis with two reserve stacks.

    Not documentated but maybe adapted from Wikipedia, Osmosis_(solitaire)

  29. German Patience:


  30. Tableaux
    8 Rank only rows, base rank any
    Waste talon, no redeals
    Waste

    Rules
    German Patience is a solitaire card game which is played with two decks of playing cards shuffled together. It is an unusual game because building in the tableaux or playing area is up, as opposed to building down in many others. Despite its name, it is not known if this game originated from Germany.

    The object of this game is to form eight columns of thirteen cards each. Each column starts with any card and ends with the card a rank lower than the first. In this game, building is round-the-corner, i.e. an Ace can be built over a King and a Deuce (or Two card) can be placed over an Ace.

    At the start of the game, each column in the tableaux starts with one card. The cards in the tableaux are built up regardless of suit. Only the top card of each column is available for play and cards are moved one at a time. Spaces can be filled with any card.

    When there are no more moves that can be make, the stock is dealt one a time. Any card that cannot be placed onto the tableaux yet is placed on the waste pile, the top card of which is available for play.

    The game ends soon after the stock has run out (although some rule sets allow a redeal by picking up the waste pile and turning it face down to make a new stock). The game is won when all cards are built onto the tableaux. It actually does not matter which card starts each column.

    See related games here.

    Retrieved from Wikipedia, German_Patience

  31. Glencoe:


  32. Tableaux
    16 foundations, base rank 6
    8 Intrigue rows, base rank any
    Salic Law talon, no redeals

    Rules
    Similar to
    Intrigue, in Glencoe, each five and six must be placed over the queen of its respective suit. If the appropriate queen is not yet available at a time a five or six appears, that five or six must be dealt to the tableaux.

    Retrieved from Wikipedia, Intrigue_(solitaire)

  33. Grand Duchess:


  34. Tableaux
    8 Same suit foundations, base rank 1
    2 Grand Duchess reserves, base rank any
    4 rows, base rank any
    Grand Duchess talon, 3 redeals

    Rules
    Grand Duchess (also known as Duchess de Luynes) is a solitaire card game which is played with two decks of playing cards. One unique feature of this game is the building of the reserve, which is not used until the entire stock runs out.

    First, four cards are dealt face-up, one onto each tableaux pile, and two more cards are dealt face-down on the reserve to be used later. After each deal of six cards, the player pauses to see if any cards are playable. Available for play to the foundations (which are above the four tableaux piles) are the top cards of each tableaux pile.

    As they become available, one ace and one king of each suit are placed in the foundations. The aces are built up to kings while the kings are built down to aces, all by suit. Furthermore, once a foundation card is set, any can be built upon it at any time.

    Once the player builds the necessary cards one could, another set of six is dealt: one on each of the four tableaux piles and two face-down ones set aside on the reserve. Afterwards, the plays builds more cards and the process is repeated until the stock runs out. Once this occurs, the entire reserve is turned face-up. All cards in that reserve become available to built on the foundations, along with the top cards of each reserve pile.

    When play goes on a stand still (when the tableaux and the reserve no longer yields playable cards), the player is then entitled to three redeals. To do a redeal, the player picks up first tableaux pile and places it over the second pile, picks up that newly formed pile and puts in over the third pile, and these three piles are then laid over the fourth pile. Then, the piles are turned face-down to form the new stock, and the remaining reserve piles are placed under it. On the first two redeals, the process of dealing one card on each of the four tableaux piles and two more on the reserve faced down, stopping each time to make any play, and using the reserve when the stock runs out is repeated. But on the last redeal, there is no more reserve; all cards are dealt four at a time, one on each tableaux pile.

    The game ends soon after the stock runs out in the last redeal. The game is won when all cards end up in the foundations.

    Retrieved from Wikipedia, Grand_Duchess_(solitaire)

  35. Grand Duchess +:


  36. Tableaux
    8 Same suit foundations, base rank 1
    2 Grand Duchess reserves, base rank any
    6 rows, base rank any
    Grand Duchess talon, 3 redeals

    Rules
    This is
    Grand Duchess with six row stacks.

    Retrieved from Wikipedia, Grand_Duchess_(solitaire)

  37. Great Yuga:


  38. Tableaux
    5 Osmosis foundations, base rank any
    30 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Genesis using the Unsun Karuta cards. There are two rows of fifteen stacks. The cards are dealt two each to the top row and three each to the bottom row. All the cards are placed face up at the deal, the base suit is selected at random. Choose the base rank with care. See the rules for Osmosis for more information.

    Adapted from Wikipedia, Osmosis_(solitaire)

  39. Great Yuga I:


  40. Tableaux
    5 Osmosis foundations, base rank any
    2 reserves, base rank any
    30 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Great Yuga with two reserves.

    Adapted from Wikipedia, Osmosis_(solitaire)

  41. Great Yuga II:


  42. Tableaux
    5 Osmosis foundations, base rank any
    4 reserves, base rank any
    30 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Great Yuga with four reserves.

    Adapted from Wikipedia, Osmosis_(solitaire)

  43. Great Waka:


  44. Tableaux
    5 Osmosis foundations, base rank any
    40 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Genesis using the Uta Karuta cards. There are two rows of twenty stacks. The cards are dealt two each to the top row and three each to the bottom row. All the cards are placed face up at the deal, the base suit is selected at random. Choose the base rank with care. See the rules for Osmosis for more information.

    Adapted from Wikipedia, Osmosis_(solitaire)

  45. Great Waka I:


  46. Tableaux
    5 Osmosis foundations, base rank any
    2 reserves, base rank any
    40 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Great Waka with two reserves.

    Adapted from Wikipedia, Osmosis_(solitaire)

  47. Great Waka II:


  48. Tableaux
    5 Osmosis foundations, base rank any
    4 reserves, base rank any
    40 rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Great Waka with four reserves.

    Adapted from Wikipedia, Osmosis_(solitaire)

  49. Heads and Tails:


  50. Tableaux
    8 Same suit foundations, base rank 1
    8 Heads and Tails reserves, base rank any
    16 Up or down same suit rows, base rank any
    Initial deal talon, no redeals

    Rules
    Heads and Tails is a solitaire card game which uses two decks of playing cards. It is mostly based on luck.

    First, a row of eight cards are dealt; this is the "Heads" row. Then 8 piles of 11 cards are dealt; this is reserve. Below them is another row of eight cards, the "Tails" row.

    The object of the game is to free one Ace and one King of each suit and build each of them by suit; the Aces are built up to Kings while the Kings are built down to Aces.

    Only the cards on the Heads and Tails rows are available to play on the foundations or on either the Heads or Tails row; the eight piles are used only to fill gaps. The cards on the Heads or Tails rows can be built either up or down by suit; building can change direction, but Aces cannot be built onto Kings and vice versa.

    When a gap occurs on either the Heads or the Tails row, it is filled by the top card of the reserve pile immediately below or above it (depending on which row the gap is). But when a gap occurs above or below an empty pile, two different rule sets say the gap is filled with:

    The game is won when all cards are built onto the foundations.

    Retrieved from Wikipedia, Heads_And_Tails

  51. Heads or Tails:


  52. Tableaux
    8 Same suit foundations, base rank 1
    8 Heads and Tails reserves, base rank any
    16 Up or down alternate color rows, base rank any
    Initial deal talon, no redeals

    Rules
    This is
    Heads and Tails except the rows build up or down in alternate colors and cards can be moved as a sequence. Foundation cards remain in play.

    Adapted from Wikipedia, Heads_And_Tails

  53. House in the Woods:


  54. Tableaux
    8 Same suit foundations, base rank 1
    35 Up or down same suit rows, base rank none
    Initial deal talon, no redeals

    Rules
    House in the Woods is a solitaire card game which uses two decks of 52 playing cards each. The game is basically a two-deck version of
    La Belle Lucie, but it borrows two things from its cousin Shamrocks. The object of the game is to place all the cards into eight foundations.

    The cards are dealt in sets of three, resulting in 34 piles, with two cards left over as a thirty-fifth. The top card of each pile is available for play.

    The cards on the tableaux are built either up or down by suit; the player can have the cards go both directions at the same pile. However, an ace cannot be placed on a king and vice versa; an ace should be transferred to the foundations. Furthermore, when a pile becomes empty, it cannot be filled. All eight foundations are built up in suit starting from aces.

    The game is won when all 104 card end up in the foundations.

    As already mentioned, it is basically a two-deck version of La Belle Lucie. But the two things that make this game similar to Shamrocks is building the cards up or down and the fact that there are no redeals.

    Retrieved from Wikipedia, House_in_the_Woods

  55. House on the Hill:


  56. Tableaux
    8 Same suit foundations, base rank 1
    35 Up or down same suit rows, base rank none
    Initial deal talon, no redeals

    Rules
    House on the Hill is another solitaire card game using two decks. It is played with the same rules as those of
    House in the Woods except that while the aces, one of each suit, must occupy four of the eight foundations, the kings, also one of each suit, must occupy the other four. The aces are built up by suit up to kings, the kings are built down by suit to aces.

    Retrieved from Wikipedia, House_in_the_Woods

  57. Intelligence:


  58. Tableaux
    8 Same suit foundations, base rank 1
    1 Intelligence reserve, base rank any
    18 Intelligence rows, base rank none
    Intelligence talon, 2 redeals

    Rules
    Intelligence is a solitaire card game which uses two decks of playing cards mixed together. It is basically a two-deck version of another solitaire game
    La Belle Lucie and its game play is somewhat closer to the parent game than its cousins House in the Woods and House on the Hill.

    First, 18 piles (or fans) of three cards are dealt. During this deal any ace encountered regardless of where it would end up in the pile will be moved to a foundation and be replaced with another card. As they become available, the other aces are placed on the foundations, which are all built up by suit.

    The top cards of the piles are available to be built on the foundations or on each other's piles on the tableaux. When building on the tableaux, the cards are built either up or down by suit. Aces cannot be placed over kings, however, and vice versa.

    When a gap occurs, it is immediately filled by three new cards from the stock. This is the only way cards from the stock are introduced from the game and the only way spaces are refilled. As in the original deal, any ace that comes up is immediately placed on the foundations.

    When all moves have been made and become stuck, even if there are still cards in the stock, the stock and all the cards in the tableaux are gathered, reshuffled, and 18 piles of three cards each are redealt, or as many piles of three cards as the remaining ones can allow. This can be done twice and during both redeals as in the original deal, any aces the player encounters are immediately placed onto the foundations.

    The game is won when all cards end up in the foundations.

    Sloane Lee and Gabriel Packard's version of the game (in the book 100 Best Solitaire Games) slightly increased the number of tableaux piles to 19 because they think this improves the game.

    Retrieved from Wikipedia, Intelligence_(solitaire)

  59. Intelligence +:


  60. Tableaux
    8 Same suit foundations, base rank 1
    1 Intelligence reserve, base rank any
    19 Intelligence rows, base rank none
    Intelligence talon, 2 redeals

    Rules
    Intelligence with an additional row stack.

    As mentioned on Wikipedia, Intelligence_(solitaire)

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