First, one queen is removed from the rest of the deck is placed on the layout as the base for the first tableaux column.
As they become available, all fives and sixes are placed at the foundations above the queens. The fives are built down to Aces, then to Kings while the sixes are built up to Jacks, all regardless of suit.
Over the first queen, the cards are dealt over it until another queen appears. This new queen becomes the base for a new tableaux column and cards are dealt over it. This is repeated until all eight queens are uncovered and all cards are deal.
During the dealing, all fives and sixes are immediately placed in the foundations and any card that be built on the foundations must be placed there.
Once all cards are dealt and all those that can be built in the foundations make their way there, building continues. The top cards of each column is available for play on the foundations. A column containing only a queen is considered empty and any card can be placed on it. There is no building in the tableaux.
The game is won when all cards are build on the foundations with the face cards on top.
Retrieved from Wikipedia, Intrigue_(solitaire)
Retrieved from Wikipedia, Tournament_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Retrieved from Wikipedia, Intrigue_(solitaire)
Tableaux play works like this:
A: 1 2 4 5 B: 1 2 3 4 5 C: 1 2 3 4 5 D: 1 2 3 5 E: 1 3 5 F:
The talon will not deal to row F until the four empty spaces in rows A through E are filled. This stack logic
also applies to
Notes
Autodrop is disabled for these games.
Adapted from Wikipedia, Parallels_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
Retrieved from Wikipedia, St._Helena_(solitaire)
Adapted from Wikipedia, St._Helena_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
First, all aces and deuces, or twos (16 cards in all), are removed from the two decks. Then the remaining 88 cards are shuffled and nine of them are laid out on the tableaux in an inverted "V" formation. Although this is one of the two bases mentioned above that gives the game its name, the player can opt to just lay the nine cards in a straight line. These nine cards start each of the nine piles in the tableaux.
Building on the 16 foundations is up by suit in intervals of two. Therefore,
building should be like this:
On the aces: 3-5-7-9-J-K
On the deuces: 4-6-8-10-Q
Building on the tableaux is down, also by suit in intervals of two (i.e. the
5 must be placed over the 7
). A card can be placed over an applicable card and any
gap must be filled immediately with a card from the stock. A sequence of cards
(such as 6-8-10
) can be moved as one unit.
Any card can be placed on the foundation at any appropriate time.
Once all possible moves have been made or the player has done all moves he wanted to make, a new set of nine cards are dealt, one for each pile. Moving, filling gaps with new cards, and dealing a new set of nine cards continue until the stock has been used up. After this has happened, building continues, but spaces left behind are not filled.
The game is successfully won when all cards are built with the Kings and Queens at front.
Retrieved from Wikipedia, Mount_Olympus_(solitaire)
First the cards are dealt into thirteen columns of eight cards each. The player will then aim to form eight full suit sequences of 13 cards each. Every sequence should run from King down to Ace.
To achieve this, the cards are built down regardless of suit. One card can be moved at a time, unless there are two or more cards of the same suit forming a sequence (such as 7-6-5-4 of spades) at which case they are moved as a single unit.
When a suit sequence is formed on the same column, running from King down to Ace (such as K-Q-J-10-9-8-7-6-5-4-3-2-A of clubs), the sequence is discarded. This game is won when all eight such sequences are removed.
Like in Spider, it is generally a good idea for the player to built down in suit whenever possible because the earlier this is done, the sooner a sequence is removed, giving the player more space to maneuver.
Retrieved from Wikipedia, Mrs._Mop
First, forty-eight cards are dealt into twelve piles of four cards each, forming three sides of a square. The rest of the deck consist the stock. Fourth "side" of the square is left to be occupied by the foundations.
The object of this game is to place the Aces as they become available and build each of them up to kings.
The top card of each pile is available for play, to be built on the foundations or on another pile. Cards on the tableaux are built down in suit and sequences can be moved as a unit. (Solsuite's version of the game, however, does not allow moving sequences as a unit) Spaces, whenever they occur, can be filled with any available card or sequence.
When there are no more plays on the tableaux that can be made, the stock is dealt one at a time, and any card that cannot be built on the foundations or on the tableaux can be placed on a waste pile, the top card of which is available for play. The stock can only be dealt once.
The game ends soon after the stock has run out. The game is won (which is very likely) when all cards are built onto the foundations.
Retrieved from Wikipedia, Napoleon's_Square
Adapted from Wikipedia, Capricieuse
Cards are dealt into eight columns of six cards. They are dealt in such a way that no two cards in the same column have the same rank. If it is about to be the case, the card about to dealt is placed at the bottom of the deck and a new one is dealt as long as its rank doesn't match with any of the cards already in that column.
Once the eight columns are dealt, the four remaining cards are placed either face-up or face-down in a row above or below the columns. These four cards will be the reserve.
Play is composed of removing pairs of cards with the same rank (such as two kings or two 7s). All cards in the reserve and the top card of each column are available for play. Once a pair has been removed, new cards become exposed and available for play.
The game is won once all cards are discarded.
Retrieved from Wikipedia, Nestor_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
Game play consists of a tableaux with four piles of four cards each (one face-up card on top of three face-down cards). A seventeenth card is put in the first of four foundations. Cards with the same suit as this card must be moved to this foundation and the three other foundations must begin with cards of the same rank. All undealt cards make up the stock.
The top cards in each pile in the tableaux are the only cards in play and must be moved to the foundations. A card can be moved to a foundation if a card of the same value has already been placed in the foundation before it. Once cards have been placed on the foundation, any face-down cards remaining in the tableaux are turned face-up. When placing cards from the tableaux is no longer possible, one can use the stock, deal three cards at a time, and use its top card to make possible moves. One can redeal the stock as long as there are possible moves from the stock or from the tableaux to the foundations.
Here's an example (foundations only):
7 8 10 2 4 9 K A
7 A 8 K 9
7 8 K
Suppose that from the example above, any heart card can be moved to the top
foundation. One can also place 10 into its
foundation, but one cannot put 2
yet into its
foundation because 2
hasn't turned up yet in its
foundation. No club can be played at this time as the 7
hasn't appeared.
The game is won when all cards have been moved to the foundations. But winning
any game can rely on where certain cards are placed in the either one of the
piles in the tableaux or in the stock pile. Because of this, finishing a game
of Osmosis is slim if not rare.
Notes
There is no limit to the number of redeals allowed, the cards are actually
only dealt one at a time.
As coded, this game didn't play according to these rules. The Pysol III
version does and it's far easier to win. Also, autodrop is disabled as the
play is trivial otherwise.
Retrieved from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
First, one king and one ace of each suit is removed and the aces and kings are each lined into columns to form the foundations. The aces are built up while the kings are built down all by suit.
Between the two foundation columns, the player deals a row of ten cards, forming the tableaux. All of these cards are available for play on the foundations and the spaces they leave behind are immediately filled from the stock.
When play comes to a stand still, a second row of ten cards is dealt below the first row. All cards are still available for play and the spaces left behind are immediately filled from the stock.
When play comes to a stand still a second time, a third row of ten cards is dealt. At this point onwards, the following rules apply:
Also, reversals are allowed in the game, i.e. when the two foundations of the same suit meet at one point, the player can move the cards from one foundation to the other except the base cards (Ace and King) of the foundations.
The game ends when play stops after the stock has run out. The game is won when all cards are built into the foundations.
The tableaux play is detailed in Locomotive.
Retrieved from Wikipedia, Parallels_(solitaire)
Retrieved from Wikipedia, Grand_Duchess_(solitaire)
First, one king and one ace of each suit are removed from the deck and placed in two columns: one with all aces and the other with all kings. In between these two columns is a space for the reserve, which is composed of nine cards arranged in three rows of three cards each.
Ace and King columns are the foundations. The ace foundations are built up to Kings while the king foundations are built down to aces, all by suit. When the top cards of the ace and king foundations of the same suit are in sequence, a reversal can be done, i.e. cards can be moved one at a time from one foundation to the other, except the base aces and kings.
The nine reserve cards are available for play on the foundations (not on each other). When a card leaves the reserve, the space it leaves behind is filled with the top card of the waste pile (or the stock if there is no waste pile yet).
If play comes to a standstill in the reserve, the stock is dealt one card at a time, and if a card is unplayable, it is placed on the waste pile, the top card of which is available for building on the foundations or filling a space on the reserve. Only one redeal is allowed; to do this the unused cards in the waste pile is picked up and turned face down to be used as the new stock.
The game is won when all cards end up in the foundations.
Retrieved from Wikipedia, Patriarchs_(solitaire)
Retrieved from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
First, the four aces are taken out of the deck. These form the four foundations.
Then the rest are shuffled and dealt into twelve piles of four cards each. One can distribute one card at a time for each pile or deal four cards at a time to form a pile.
The top cards of each pile are available for play to the foundations or on the tableaux piles. The foundations are built up by suit, with the cards on the tableaux are built down, also by suit.
One card can be moved at a time. However, the player is allowed to move a sequence of cards as a unit to another pile with an appropriate card (e.g. 6-5-4-3 of spades can be placed on the 7 of spades).
When all possible moves are made (or the player has done all the possible moves one can make), the piles are picked up in reverse order. For example, the twelth pile is placed over the eleventh pile, and this new pile is placed on the tenth pile, and so on. Then, without shuffling, the cards are dealt to as many piles of four as the remaining decks will allow. To ensure that the order of the cards is not disturbed for the most part, it is suggested that the cards are dealt four at time. This can be done only twice.
The game is won successfully when all cards are built onto the foundations up to Kings.
Retrieved from Wikipedia, Perseverance_(solitaire)
Retrieved from Wikipedia, Patriarchs_(solitaire)
Adapted from Wikipedia, Intelligence_(solitaire)
Adapted from Wikipedia, Royal_Marriage
First, the four aces are separated from the rest of the deck and placed side by side in two cards of two, forming a square. The four waste piles, which initially would contain a card each, are located at the corners of the square.
Building on the foundations is up by color (red suits on red, black suits on black, no matter the suit) to kings. The player first examines the cards to move any cards that can be built on the foundations. If a gap occurs, it is not immediately filled. Only one card can be moved at a time.
After the sufficient cards are built, four cards, one at a time, are dealt onto any of the wastepiles (not necessarily one on each waste piles). Afterwards, any cards that can be built to the foundations are moved. There should be no building on the wastepiles themselves. The process is repeated, i.e. dealing four cards any on the wastepiles and moving any available cards (the top card of each wastepile) to the foundations over and over, until the stock is exhausted.
After the stock is exhausted, the player can do a redeal. To do this, the player must pick up the four waste piles in any order one wishes, and without shuffling, restarts dealing four cards, restarting the process. The game ends when this second stock is used up.
The game is won when all the cards end up in the foundations.
Retrieved from Wikipedia, Puss_in_the_Corner
Adapted from Wikipedia, Accordion_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
Contents
Key Bindings
Menu Bar Tree
Glossary
Index
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