Adapted from Wikipedia, Accordion_(solitaire)
Adapted from Wikipedia, Accordion_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
Adapted from Wikipedia, Parallels_(solitaire)
In this game, there are ten columns. The first column contains eight cards, the second column contains seven cards, the third contains six and so on until the eighth and ninth columns each contain one card. The tenth column is left empty at the start of the game. All cards in each column except for the top card are faced down.
The object of the game is to release two red aces and two black aces (regardless of suit) to become foundations and built each of them up by color to kings, while at the same time built four columns of cards in the tableaux, each starting with a King and built down by alternating color.
All exposed cards are available for play to be built either on the foundations or in the tableaux. Building in the tableaux is down by alternating color. Sequences can be moved in part or in whole and any empty column can be filled only by a King or a sequence that begins with a King.
When there are no more moves to be played, one card is placed onto each column from the stock; afterwards, play proceeds as normal. This cycle continues until the entire stock has run out.
When a sequence that starts with a King, ends with an Ace, and is built down in alternating colors is formed, it may be discarded at the player's discretion.
The game ends soon after the stock has run out. The game is won when 52 cards are built onto the four foundations while four King sequences are discarded.
In winning such a game, the player must decide which cards should be built one at a time into the four foundations and which must be built into King-foundations which should be discarded later. As a suggestion, the player should do neither to help cleaning up a column later. It also helps when the player should not touch a completed column of thirteen cards to aid in splitting and reach the faced down cards. It is also good to focus on releasing the face down cards on the leftmost columns, especially the first three.
Retrieved from Wikipedia, Rouge_et_Noir
The game is so called because the player seems to remove anything that comes between the Queen and the King of the same suit for them to "marry." Although the King and the Queen may be of any suit, commonly it is the King and Queen of Hearts that are being "wed." For this same object, this game is also called Betrothal.
The Queen of the suit chosen (most commonly the Queen of Hearts) is placed immediately on the table while her corresponding King (in this case, the King of Hearts) will always be dealt last. The remaining fifty cards are shuffled and placed on the top of the King.
Cards are dealt one at a time to the right of the Queen. When a pair of cards with the same rank or suit are found to be separated by one or two cards, those in-between cards are discarded. Afterwards, the player can look for any resulting pairs with in-between cards to be discarded.
The game is won when Queen and the King are brought together with all other cards discarded.
Retrieved from Wikipedia, Royal_Marriage
Retrieved from Wikipedia, Virginia_Reel_(solitaire)
First, the Queens are taken out of the stock. Then a King is placed on the tableaux. The rest on the cards are shuffled and dealt on the King to form a column. The player deals as many cards over the King until another King appears, starting a new column. This is done until all eight Kings are laid out cards have been dealt, resulting in eight columns of various lengths.
During dealing, whenever an Ace appears, it is put onto the foundations. In fact, once aces are in the foundations over the kings, they can be built up to Jacks regardless of suit, even while dealing is in progress as long as the top cards of the columns already dealt are available for play, as well as any applicable card that appears during dealing.
Once all cards have been dealt, building to the foundations continue. Cards on the tableaux cannot be built on each other. However, a column containing just a King is considered vacant and any card can be placed there. One card can be moved at a time and as mentioned earlier, the top card of each column is available for play.
The game is won when all cards available are placed on the foundations with the Jacks on the top of the foundations and the Kings exposed.
Sometimes, players still give the Queens a decorative role by putting them between the foundations and the King columns or shuffling them with the rest of the deck and putting them between the foundations and the columns later.
Retrieved from Wikipedia, Salic_Law_(solitaire)
28 cards are dealt out to seven diminishing columns with the bottom card of each column face up, and a further seven cards (the "devil") are dealt face up to the right of the columns.
The aim is to move all the cards into thirteen-card sequences on the goal piles (at the right of the board), ascending in sequence and following suit, starting with the Aces.
Cards on the table can be stacked red-on-black in descending sequence. Any card can be used to fill an empty column.
Only one card can be moved at a time, but if there are empty columns multiple cards can be moved as if the empty columns were used as temporary spots.
The seven devils in the right-hand stack cannot be placed on other stacks, and can be moved only to the goal piles.
The difficulty of this game arises from three factors
Retrieved from Wikipedia, Seven_Devils
The game is layout out as in La Belle Lucie: seventeen piles of three cards are placed on the tableaux with one card counting as an eighteenth. Any card that can be moved to the foundations should be moved and built up by suit (starting from the ace). The top card of each pile can be used for play and once a pile is empty, it cannot be refilled.
But its similarity to La Belle Lucie ends there. Before the game begins, each
King which is on top or middle of its respective pile is placed underneath.
(Morehead and Mott-Smith's rules to the game specifically states that a King
that is on top of a lower-ranked card of the same suit should be placed under
that lower-ranked card, no matter what else in its pile.) To play on the
tableaux, a card can be placed over a card that is one rank higher or lower,
regardless of suit (a 6 can be placed on a
7
or a 5
).
However, each pile can hold no more than three cards at a time; thus no card
can be placed on a pile with three cards.
The game is won when all of the cards have been moved to the foundations.
Retrieved from Wikipedia, Shamrocks
Adapted from Wikipedia, Shamrocks
Retrieved from Wikipedia, Four_Seasons_(solitaire)
First, one king and one ace of each suit are removed. The aces are placed vertically on one side of the tableaux, the kings are placed on the other side. These form the foundations.
The rest of the cards are shuffled and twenty cards are placed between the ace-foundations and the king foundations. These 20 cards form the reserve and are available to play only onto the foundations. The aces are built up, while the kings are built down, all by suit.
Gameplay is divided into three phases.
The first phase involves moving the cards from the reserve to the foundations for building only. When a card leaves the foundation, the gap it leaves behind is immediately filled with a new card from the stock. When all possible moves are made, or when the player had done all the moves he can make, play moves to the second phase.
The second phase of gameplay involves dealing 20 cards from the stock, one at a time, to any of the 20 piles (the cards already there serve as bases) on the reserve. It does not matter where each card ends up; a pile can contain more than two cards while a pile would end up with just one card. In this phase, no building is allowed until all twenty cards are deal. Once the twenty cards are dealt, gameplay moves to the third phase.
The third phase is similar to the first phase, moving cards from the reserve to the foundations. The top cards of each reserve pile are available for play. This time though, when gaps occur, they are not immediately filled. Furthermore, the cards on the reserve are not built on each other; they can only be transferred to the foundations, and cards on the foundations cannot be moved once built. When all possible moves have been made, or when the player has made all moves one can make, gameplay moves back to the second phase.
During this deal of 20 new cards, the player has the discretion of filling the gaps left behind during the third phase. When all twenty cards are dealt, gameplay shifts to the third phase. The second and third phases are repeated until the stock has been used up.
The game is won when all cards end up in the foundations. As mentioned earlier, if done correctly, it can be won; but chances of doing this are low.
Retrieved from Wikipedia, Sly_Fox_(solitaire)
Adapted from Wikipedia, Intelligence_(solitaire)
First, one king and one ace of each suit are removed to become the bases for the foundations. The kings form the upper foundations, while the aces form the lower foundations. Then, the rest of the cards are dealt clockwise into twelve piles that run from above the left king to its left. The tableaux and foundations should look like this:
1 2 3 4 12 K K K K 5 11 A A A A 6 10 9 8 7
The object is to build the upper foundations down by suit to aces while the lower foundations build up by suit.
The top card of each pile surrounding the foundations is available for play onto another pile or to the foundations. Building on the piles is either up or down by rank. However a king cannot be placed over an ace and an ace cannot be placed over a king. Only one card can be moved at a time.
There is no mention in The Complete Book of Solitaire and Patience Games of what to do on the spaces. This gives rise to at least two rule sets: one that allows any card to be placed in a space; and another that does not allow a space to be filled.
For the first deal, there are restrictions as to which card goes to which foundation. Cards on piles 1 to 4 are available only to the upper foundations, cards on piles 7 to 10 are available only to the lower foundations, and cards on piles 5, 6, 11, and 12 are available to either the upper or lower foundations.
After all possible moves have been made, the piles are collected in reverse order. That is, Pile 12 is placed over the Pile 11, then the new pile is placed over Pile 10, and so on until all piles are placed over Pile 1. Then, without reshuffling, they are redealt again, one by one, into twelve piles. This can be done twice. But after the cards are dealt anew, the restrictions no longer apply, i.e. a card can be placed in any foundation. This goes for after the second redeal.
The game is won when all cards are built into the foundations.
Retrieved from Wikipedia, St._Helena_(solitaire)
Adapted from Wikipedia, St._Helena_(solitaire)
Thirty-six cards are dealt onto the tableaux into six columns of six cards each. It should be noted that the exposed (top) card and the third and fifth cards from it are faced up while the second, fourth, and sixth cards from the top are faced down. The 16 leftover cards act as the reserve.
The object of the game is to move the Aces to the foundations and build each of them up by suit.
The top cards of each column, as well as all the cards in the reserve, are available for play to the foundations or the tableaux. Building on the tableaux is down by alternating colors and a sequence (or a part of a sequence) can be moved as unit. Any gap on the tableaux can be filled by any exposed card or any sequence.
The game is won when all cards are built onto the foundations. But chances of winning are low, especially, for instance, that the needed cards are those faced down.
Retrieved from Wikipedia, Stonewall_(solitaire)
These cards make up the foundations and will be built up by suit in order. On the single Ace of hearts foundation, the next cards will be 2 of hearts, 3 of hearts, etc,. On the Kings, the order is Ace, 2, 3, etc, of the appropriate suits. Throughout the game, the only card which you cannot place other cards on is the King of hearts (the Sultan) in the center location.
Six cards (or eight in some versions) from the deck are placed around the main layout to make up the reserve.
The player then makes moves, which may be:
The goal is to end the game with the Sultan (King of Hearts) surrounded by his "Queens". When there are no more cards in the deck, the player may re-deal (shuffle the waste and place face-down), but only twice per game. This means the player may only run through the deck three times total, and then the game ends.
Retrieved from Wikipedia, Sultan_(solitaire)
Adapted from Wikipedia, Sultan_(solitaire)
Adapted from Wikipedia, Sultan_(solitaire)
Adapted from Wikipedia, Sultan_(solitaire)
Adapted from Wikipedia, Sultan_(solitaire)
Adapted from Wikipedia, Sultan_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
First, the cards are shuffled and dealt as two columns of four cards laid out. The player must make sure that these eight cards include either a king, an ace, or both. If neither a king or an ace is found among these eight cards, all cards are collected and shuffled and two new columns of four cards are dealt. As long there is no king or ace among the eight cards, the shuffling and dealing continues. When at least a king or an ace are present, six columns of four cards are then dealt. At least a king or an ace must be present among the first eight cards for the game to work. The first eight cards compose the reserve (or "the kibitzers") and the six columns of four cards form the tableaux (or "the dormitzers").
The object of the game is to free one king and one ace of each suit and built them by suit. The kings should be built down while the aces should be built up.
The top cards of each column on the tableaux and all eight cards on the reserve are available.
The cards on the reserve are available to be built on the foundations, and any space it leaves behind are filled from any from the tableaux. But filling spaces doesn't have to be done immediately; it is the player's discretion on whether to fill a gap or leave it open.
The cards on the tableaux are available only to be built on the foundation or placed on a space in the reserve; they are not built on each other. In case there is a gap resulting on all cards on the column leaving it, it is immediately filled by a new set of four cards.
Furthermore, the top cards of foundations are available to be built on each other, handy when the two foundations of the same suit meet.
When the player has made all the moves one could make, four cards from the stock are deal onto each column. Then game play continues. Dealing of new cards and making of new moves continue until all cards have been played.
After the game play goes on a standstill, the player then collects all the cards on the tableaux by first gathering the rightmost column and placing it on the pile to its left, and then placing this new pile to the pile on its left and so on. Then, without shuffling, six new columns of four cards each are dealt. And game play continues as before. This can be done twice in the game.
The game is won when all cards are dealt onto the foundations.
Retrieved from Wikipedia, Tournament_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, Accordion_(solitaire)
Adapted from Wikipedia, Accordion_(solitaire)
Adapted from Wikipedia, Nestor_(solitaire)
First three cards, a 2, a 3, and a 4, are placed vertically. Then, beside each of the three cards is a row of seven cards. The first card in each row shows that it is the row for all other cards with the same rank. The first row is known as the "2s' row," the second row the "3s' row," and the third row the "4s' row."
A fourth row of eight cards is dealt. This serves as the reserve with each card forming a pile.
The foundations are built up by suit in intervals of three. The table below shows how.
2 5 8 J 3 6 9 Q 4 7 10 K
To play, a card can be moved to a foundation or to a rightful row from the other rows or from the reserve. But the player has to bear in mind that when a card is moved from anywhere in the tableaux, the gap it leaves behind must be filled with a card appropriate for the row where the gap is located. For instance, when a card has left the 2s' row, the gap it left behind must be filled with a 2, either from the other rows or from the reserve. This is especially true at the beginning of the game, where some cards are on each other's rows like a 4 in the 3s' row and a 3 in the 4s' row. Exchanging cards to their rightful rows in this case is also possible.
While the first card in each row is already a foundation in itself and it can be built on, once a card ends up in its proper row no matter where in the row, it becomes a foundation itself.
The top cards in the reserve are in play and can be placed on the foundations, or be placed on a row (if it is a 2, 3, or 4), but empty piles are not filled until a new batch of eight cards are dealt every time no more moves are possible.
Aces play no part in this game. Any ace that is in the reserve is immediately discarded. But an ace in any of the rows must be replaced by any applicable card for that row. So in order to discard an ace from the 2s' row, for example, a 2 must be available to replace it.
The game is considered won when all the cards are in foundations, with all face cards on top.
Retrieved from Wikipedia, Virginia_Reel_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, British_Constitution_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
Adapted from Wikipedia, Osmosis_(solitaire)
First, eight cards are deal in a row. They form the cells which make up the reserve, or the "Equator". Each reserve cell can only hold one card. Then twenty four cards are dealt in a circle surrounding the Equator to form the tableaux, or the "Zodiac."
The game is divided into two phases: the first phases consists of playing the rest of the cards into the Zodiac and the Equator; the second phase is the building of the cards into the foundations.
In the first phase of the game, the cards in the Zodiac are built up or down by suit; the build can change direction in the same pile. However, the cards in Zodiac cannot be touched until the second phase. This means that until the second phase starts, the cards in the Zodiac cannot be used to build on each other. Also, any card build on a pile in the Zodiac stays there until the start of the second phase.
The cards on the Equator are used to build on the cards on the Zodiac. The space in the Equator can be filled with an available card from the stock or the top card of the wastepile. However, filling a space is not compulsory, i.e. a player can leave a space open for as long as the player finds it advantageous.
Meanwhile, the stock is dealt one card at a time, and unplayable cards are placed on a wastepile, the top card of which is available to be built on a pile in the Zodiac or to fill a space on the Equator. Once the stock runs out, the player can just pick up the remaining cards in the wastepile and turn it face down to make it the new stock. The player can do this as many times as he wants as long as there still more cards neither in the Zodiac nor in the Equator.
Only when all cards are both in the Zodiac and in the Equator, the second phase begins. The cards in the Zodiac and Equator are built straight to the foundations. The foundations are built up by suit from Aces to Kings. The game is won when all the cards are built on the foundations.
At any point in the game, when it becomes stuck, i.e. the cards in the stock/wastepile cannot be built without blocking other cards during the first phase, or encountering a block during the second phase, the game is lost.
Obviously the player must have great care and consideration in building the cards in the Zodiac in order for the game to be won. Also, the layout of the game is large when played with standard-sized playing cards. So, as a suggestion, the player can just deal eight cards for the Equator and twenty-four cards for the Zodiac to save space.
Retrieved from Wikipedia, Zodiac_(solitaire)
About Ganjifa
About Hex A Deck
About Karuta
About Tarokk
About Unique Decks
Contents
Key Bindings
Menu Bar Tree
Glossary
Index
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